* the built-in varyings have pre-assigned locations. Also, the elimination
* of unused gl_TexCoord elements requires its own lowering pass anyway.
*
- * It's implemented by replacing all occurences of dead varyings with
+ * It's implemented by replacing all occurrences of dead varyings with
* temporary variables, which creates dead code. It is recommended to run
* a dead-code elimination pass after this.
*
{
ir_variable *var = ir->variable_referenced();
- if (!var || var->mode != this->mode)
+ if (!var || var->data.mode != this->mode)
return visit_continue;
- if (this->find_frag_outputs && var->location == FRAG_RESULT_DATA0) {
+ if (this->find_frag_outputs && var->data.location == FRAG_RESULT_DATA0) {
this->fragdata_array = var;
ir_constant *index = ir->array_index->as_constant();
}
else {
this->fragdata_usage |= 1 << index->get_uint_component(0);
+ /* Don't lower fragdata array if the output variable
+ * is not a float variable (or float vector) because it will
+ * generate wrong register assignments because of different
+ * data types.
+ */
+ if (var->type->gl_type != GL_FLOAT &&
+ var->type->gl_type != GL_FLOAT_VEC2 &&
+ var->type->gl_type != GL_FLOAT_VEC3 &&
+ var->type->gl_type != GL_FLOAT_VEC4)
+ this->lower_fragdata_array = false;
}
/* Don't visit the leaves of ir_dereference_array. */
return visit_continue_with_parent;
}
- if (!this->find_frag_outputs && var->location == VARYING_SLOT_TEX0) {
+ if (!this->find_frag_outputs && var->data.location == VARYING_SLOT_TEX0) {
this->texcoord_array = var;
ir_constant *index = ir->array_index->as_constant();
{
ir_variable *var = ir->variable_referenced();
- if (var->mode != this->mode || !var->type->is_array())
+ if (var->data.mode != this->mode || !var->type->is_array())
return visit_continue;
- if (this->find_frag_outputs && var->location == FRAG_RESULT_DATA0) {
+ if (this->find_frag_outputs && var->data.location == FRAG_RESULT_DATA0) {
/* This is a whole array dereference. */
this->fragdata_usage |= (1 << var->type->array_size()) - 1;
this->lower_fragdata_array = false;
return visit_continue;
}
- if (!this->find_frag_outputs && var->location == VARYING_SLOT_TEX0) {
+ if (!this->find_frag_outputs && var->data.location == VARYING_SLOT_TEX0) {
/* This is a whole array dereference like "gl_TexCoord = x;",
* there's probably no point in lowering that.
*/
virtual ir_visitor_status visit(ir_variable *var)
{
- if (var->mode != this->mode)
+ if (var->data.mode != this->mode)
return visit_continue;
/* Nothing to do here for fragment outputs. */
return visit_continue;
/* Handle colors and fog. */
- switch (var->location) {
+ switch (var->data.location) {
case VARYING_SLOT_COL0:
this->color[0] = var;
this->color_usage |= 1;
*/
class replace_varyings_visitor : public ir_rvalue_visitor {
public:
- replace_varyings_visitor(exec_list *ir,
+ replace_varyings_visitor(struct gl_shader *sha,
const varying_info_visitor *info,
unsigned external_texcoord_usage,
unsigned external_color_usage,
bool external_has_fog)
- : info(info), new_fog(NULL)
+ : shader(sha), info(info), new_fog(NULL)
{
- void *const ctx = ir;
+ void *const ctx = shader->ir;
memset(this->new_fragdata, 0, sizeof(this->new_fragdata));
memset(this->new_texcoord, 0, sizeof(this->new_texcoord));
*
* We're going to break down the gl_TexCoord array into separate
* variables. First, add declarations of the new variables all
- * occurences of gl_TexCoord will be replaced with.
+ * occurrences of gl_TexCoord will be replaced with.
*/
if (info->lower_texcoord_array) {
- prepare_array(ir, this->new_texcoord, ARRAY_SIZE(this->new_texcoord),
+ prepare_array(shader->ir, this->new_texcoord,
+ ARRAY_SIZE(this->new_texcoord),
VARYING_SLOT_TEX0, "TexCoord", mode_str,
info->texcoord_usage, external_texcoord_usage);
}
/* Handle gl_FragData in the same way like gl_TexCoord. */
if (info->lower_fragdata_array) {
- prepare_array(ir, this->new_fragdata, ARRAY_SIZE(this->new_fragdata),
+ prepare_array(shader->ir, this->new_fragdata,
+ ARRAY_SIZE(this->new_fragdata),
FRAG_RESULT_DATA0, "FragData", mode_str,
info->fragdata_usage, (1 << MAX_DRAW_BUFFERS) - 1);
}
}
/* Now do the replacing. */
- visit_list_elements(this, ir);
+ visit_list_elements(this, shader->ir);
}
void prepare_array(exec_list *ir,
- struct ir_variable **new_var,
+ ir_variable **new_var,
int max_elements, unsigned start_location,
const char *var_name, const char *mode_str,
unsigned usage, unsigned external_usage)
new_var[i] =
new(ctx) ir_variable(glsl_type::vec4_type, name,
this->info->mode);
- new_var[i]->location = start_location + i;
- new_var[i]->explicit_location = true;
- new_var[i]->explicit_index = 0;
+ new_var[i]->data.location = start_location + i;
+ new_var[i]->data.explicit_location = true;
+ new_var[i]->data.explicit_index = 0;
}
ir->head->insert_before(new_var[i]);
/* Remove the gl_FragData array. */
if (this->info->lower_fragdata_array &&
var == this->info->fragdata_array) {
+
+ /* Clone variable for program resource list before it is removed. */
+ if (!shader->fragdata_arrays)
+ shader->fragdata_arrays = new (shader) exec_list;
+
+ shader->fragdata_arrays->push_tail(var->clone(shader, NULL));
+
var->remove();
}
* variable dereference representing gl_TexCoord[i].
*/
if (this->info->lower_texcoord_array) {
- /* gl_TexCoord[i] occurence */
+ /* gl_TexCoord[i] occurrence */
ir_dereference_array *const da = (*rvalue)->as_dereference_array();
if (da && da->variable_referenced() ==
/* Same for gl_FragData. */
if (this->info->lower_fragdata_array) {
- /* gl_FragData[i] occurence */
+ /* gl_FragData[i] occurrence */
ir_dereference_array *const da = (*rvalue)->as_dereference_array();
if (da && da->variable_referenced() == this->info->fragdata_array) {
}
private:
+ struct gl_shader *shader;
const varying_info_visitor *info;
ir_variable *new_fragdata[MAX_DRAW_BUFFERS];
ir_variable *new_texcoord[MAX_TEXTURE_COORD_UNITS];
} /* anonymous namespace */
static void
-lower_texcoord_array(exec_list *ir, const varying_info_visitor *info)
+lower_texcoord_array(struct gl_shader *shader, const varying_info_visitor *info)
{
- replace_varyings_visitor(ir, info,
+ replace_varyings_visitor(shader, info,
(1 << MAX_TEXTURE_COORD_UNITS) - 1,
1 | 2, true);
}
static void
-lower_fragdata_array(exec_list *ir)
+lower_fragdata_array(struct gl_shader *shader)
{
varying_info_visitor info(ir_var_shader_out, true);
- info.get(ir, 0, NULL);
+ info.get(shader->ir, 0, NULL);
- replace_varyings_visitor(ir, &info, 0, 0, 0);
+ replace_varyings_visitor(shader, &info, 0, 0, 0);
}
tfeedback_decl *tfeedback_decls)
{
/* Lower the gl_FragData array to separate variables. */
- if (consumer->Type == GL_FRAGMENT_SHADER) {
- lower_fragdata_array(consumer->ir);
+ if (consumer && consumer->Stage == MESA_SHADER_FRAGMENT) {
+ lower_fragdata_array(consumer);
}
/* Lowering of built-in varyings has no effect with the core context and
* GLES2, because they are not available there.
- *
- * EXT_separate_shader_objects doesn't allow this optimization,
- * because a program object can be bound partially (e.g. only one
- * stage of a program object can be bound).
*/
if (ctx->API == API_OPENGL_CORE ||
- ctx->API == API_OPENGLES2 ||
- ctx->Extensions.EXT_separate_shader_objects) {
+ ctx->API == API_OPENGLES2) {
return;
}
if (!consumer) {
/* At least eliminate unused gl_TexCoord elements. */
if (producer_info.lower_texcoord_array) {
- lower_texcoord_array(producer->ir, &producer_info);
+ lower_texcoord_array(producer, &producer_info);
}
return;
}
if (!producer) {
/* At least eliminate unused gl_TexCoord elements. */
if (consumer_info.lower_texcoord_array) {
- lower_texcoord_array(consumer->ir, &consumer_info);
+ lower_texcoord_array(consumer, &consumer_info);
}
return;
}
if (producer_info.lower_texcoord_array ||
producer_info.color_usage ||
producer_info.has_fog) {
- replace_varyings_visitor(producer->ir,
+ replace_varyings_visitor(producer,
&producer_info,
consumer_info.texcoord_usage,
consumer_info.color_usage,
* This doesn't prevent elimination of the gl_TexCoord elements which
* are not read by the fragment shader. We want to eliminate those anyway.
*/
- if (consumer->Type == GL_FRAGMENT_SHADER) {
+ if (consumer->Stage == MESA_SHADER_FRAGMENT) {
producer_info.texcoord_usage = (1 << MAX_TEXTURE_COORD_UNITS) - 1;
}
if (consumer_info.lower_texcoord_array ||
consumer_info.color_usage ||
consumer_info.has_fog) {
- replace_varyings_visitor(consumer->ir,
+ replace_varyings_visitor(consumer,
&consumer_info,
producer_info.texcoord_usage,
producer_info.color_usage,