auxiliary/vl/drm: hide internal functions
[mesa.git] / src / glsl / opt_dead_builtin_varyings.cpp
index 7099b9ff8e1f03c101c01b6afd8401c9a9ec1003..68b70eedf9272f3a22da860263fda7387a7117c6 100644 (file)
@@ -35,7 +35,7 @@
  * the built-in varyings have pre-assigned locations. Also, the elimination
  * of unused gl_TexCoord elements requires its own lowering pass anyway.
  *
- * It's implemented by replacing all occurences of dead varyings with
+ * It's implemented by replacing all occurrences of dead varyings with
  * temporary variables, which creates dead code. It is recommended to run
  * a dead-code elimination pass after this.
  *
@@ -85,10 +85,10 @@ public:
    {
       ir_variable *var = ir->variable_referenced();
 
-      if (!var || var->mode != this->mode)
+      if (!var || var->data.mode != this->mode)
          return visit_continue;
 
-      if (this->find_frag_outputs && var->location == FRAG_RESULT_DATA0) {
+      if (this->find_frag_outputs && var->data.location == FRAG_RESULT_DATA0) {
          this->fragdata_array = var;
 
          ir_constant *index = ir->array_index->as_constant();
@@ -99,13 +99,23 @@ public:
          }
          else {
             this->fragdata_usage |= 1 << index->get_uint_component(0);
+            /* Don't lower fragdata array if the output variable
+             * is not a float variable (or float vector) because it will
+             * generate wrong register assignments because of different
+             * data types.
+             */
+            if (var->type->gl_type != GL_FLOAT &&
+                var->type->gl_type != GL_FLOAT_VEC2 &&
+                var->type->gl_type != GL_FLOAT_VEC3 &&
+                var->type->gl_type != GL_FLOAT_VEC4)
+               this->lower_fragdata_array = false;
          }
 
          /* Don't visit the leaves of ir_dereference_array. */
          return visit_continue_with_parent;
       }
 
-      if (!this->find_frag_outputs && var->location == VARYING_SLOT_TEX0) {
+      if (!this->find_frag_outputs && var->data.location == VARYING_SLOT_TEX0) {
          this->texcoord_array = var;
 
          ir_constant *index = ir->array_index->as_constant();
@@ -130,17 +140,17 @@ public:
    {
       ir_variable *var = ir->variable_referenced();
 
-      if (var->mode != this->mode || !var->type->is_array())
+      if (var->data.mode != this->mode || !var->type->is_array())
          return visit_continue;
 
-      if (this->find_frag_outputs && var->location == FRAG_RESULT_DATA0) {
+      if (this->find_frag_outputs && var->data.location == FRAG_RESULT_DATA0) {
          /* This is a whole array dereference. */
          this->fragdata_usage |= (1 << var->type->array_size()) - 1;
          this->lower_fragdata_array = false;
          return visit_continue;
       }
 
-      if (!this->find_frag_outputs && var->location == VARYING_SLOT_TEX0) {
+      if (!this->find_frag_outputs && var->data.location == VARYING_SLOT_TEX0) {
          /* This is a whole array dereference like "gl_TexCoord = x;",
           * there's probably no point in lowering that.
           */
@@ -152,7 +162,7 @@ public:
 
    virtual ir_visitor_status visit(ir_variable *var)
    {
-      if (var->mode != this->mode)
+      if (var->data.mode != this->mode)
          return visit_continue;
 
       /* Nothing to do here for fragment outputs. */
@@ -160,7 +170,7 @@ public:
          return visit_continue;
 
       /* Handle colors and fog. */
-      switch (var->location) {
+      switch (var->data.location) {
       case VARYING_SLOT_COL0:
          this->color[0] = var;
          this->color_usage |= 1;
@@ -259,14 +269,14 @@ public:
  */
 class replace_varyings_visitor : public ir_rvalue_visitor {
 public:
-   replace_varyings_visitor(exec_list *ir,
+   replace_varyings_visitor(struct gl_shader *sha,
                             const varying_info_visitor *info,
                             unsigned external_texcoord_usage,
                             unsigned external_color_usage,
                             bool external_has_fog)
-      : info(info), new_fog(NULL)
+      : shader(sha), info(info), new_fog(NULL)
    {
-      void *const ctx = ir;
+      void *const ctx = shader->ir;
 
       memset(this->new_fragdata, 0, sizeof(this->new_fragdata));
       memset(this->new_texcoord, 0, sizeof(this->new_texcoord));
@@ -280,17 +290,19 @@ public:
        *
        * We're going to break down the gl_TexCoord array into separate
        * variables. First, add declarations of the new variables all
-       * occurences of gl_TexCoord will be replaced with.
+       * occurrences of gl_TexCoord will be replaced with.
        */
       if (info->lower_texcoord_array) {
-         prepare_array(ir, this->new_texcoord, ARRAY_SIZE(this->new_texcoord),
+         prepare_array(shader->ir, this->new_texcoord,
+                       ARRAY_SIZE(this->new_texcoord),
                        VARYING_SLOT_TEX0, "TexCoord", mode_str,
                        info->texcoord_usage, external_texcoord_usage);
       }
 
       /* Handle gl_FragData in the same way like gl_TexCoord. */
       if (info->lower_fragdata_array) {
-         prepare_array(ir, this->new_fragdata, ARRAY_SIZE(this->new_fragdata),
+         prepare_array(shader->ir, this->new_fragdata,
+                       ARRAY_SIZE(this->new_fragdata),
                        FRAG_RESULT_DATA0, "FragData", mode_str,
                        info->fragdata_usage, (1 << MAX_DRAW_BUFFERS) - 1);
       }
@@ -330,11 +342,11 @@ public:
       }
 
       /* Now do the replacing. */
-      visit_list_elements(this, ir);
+      visit_list_elements(this, shader->ir);
    }
 
    void prepare_array(exec_list *ir,
-                      struct ir_variable **new_var,
+                      ir_variable **new_var,
                       int max_elements, unsigned start_location,
                       const char *var_name, const char *mode_str,
                       unsigned usage, unsigned external_usage)
@@ -358,9 +370,9 @@ public:
                new_var[i] =
                   new(ctx) ir_variable(glsl_type::vec4_type, name,
                                        this->info->mode);
-               new_var[i]->location = start_location + i;
-               new_var[i]->explicit_location = true;
-               new_var[i]->explicit_index = 0;
+               new_var[i]->data.location = start_location + i;
+               new_var[i]->data.explicit_location = true;
+               new_var[i]->data.explicit_index = 0;
             }
 
             ir->head->insert_before(new_var[i]);
@@ -379,6 +391,13 @@ public:
       /* Remove the gl_FragData array. */
       if (this->info->lower_fragdata_array &&
           var == this->info->fragdata_array) {
+
+         /* Clone variable for program resource list before it is removed. */
+         if (!shader->fragdata_arrays)
+            shader->fragdata_arrays = new (shader) exec_list;
+
+         shader->fragdata_arrays->push_tail(var->clone(shader, NULL));
+
          var->remove();
       }
 
@@ -411,7 +430,7 @@ public:
        * variable dereference representing gl_TexCoord[i].
        */
       if (this->info->lower_texcoord_array) {
-         /* gl_TexCoord[i] occurence */
+         /* gl_TexCoord[i] occurrence */
          ir_dereference_array *const da = (*rvalue)->as_dereference_array();
 
          if (da && da->variable_referenced() ==
@@ -425,7 +444,7 @@ public:
 
       /* Same for gl_FragData. */
       if (this->info->lower_fragdata_array) {
-         /* gl_FragData[i] occurence */
+         /* gl_FragData[i] occurrence */
          ir_dereference_array *const da = (*rvalue)->as_dereference_array();
 
          if (da && da->variable_referenced() == this->info->fragdata_array) {
@@ -477,6 +496,7 @@ public:
    }
 
 private:
+   struct gl_shader *shader;
    const varying_info_visitor *info;
    ir_variable *new_fragdata[MAX_DRAW_BUFFERS];
    ir_variable *new_texcoord[MAX_TEXTURE_COORD_UNITS];
@@ -488,20 +508,20 @@ private:
 } /* anonymous namespace */
 
 static void
-lower_texcoord_array(exec_list *ir, const varying_info_visitor *info)
+lower_texcoord_array(struct gl_shader *shader, const varying_info_visitor *info)
 {
-   replace_varyings_visitor(ir, info,
+   replace_varyings_visitor(shader, info,
                             (1 << MAX_TEXTURE_COORD_UNITS) - 1,
                             1 | 2, true);
 }
 
 static void
-lower_fragdata_array(exec_list *ir)
+lower_fragdata_array(struct gl_shader *shader)
 {
    varying_info_visitor info(ir_var_shader_out, true);
-   info.get(ir, 0, NULL);
+   info.get(shader->ir, 0, NULL);
 
-   replace_varyings_visitor(ir, &info, 0, 0, 0);
+   replace_varyings_visitor(shader, &info, 0, 0, 0);
 }
 
 
@@ -512,20 +532,15 @@ do_dead_builtin_varyings(struct gl_context *ctx,
                          tfeedback_decl *tfeedback_decls)
 {
    /* Lower the gl_FragData array to separate variables. */
-   if (consumer->Type == GL_FRAGMENT_SHADER) {
-      lower_fragdata_array(consumer->ir);
+   if (consumer && consumer->Stage == MESA_SHADER_FRAGMENT) {
+      lower_fragdata_array(consumer);
    }
 
    /* Lowering of built-in varyings has no effect with the core context and
     * GLES2, because they are not available there.
-    *
-    * EXT_separate_shader_objects doesn't allow this optimization,
-    * because a program object can be bound partially (e.g. only one
-    * stage of a program object can be bound).
     */
    if (ctx->API == API_OPENGL_CORE ||
-       ctx->API == API_OPENGLES2 ||
-       ctx->Extensions.EXT_separate_shader_objects) {
+       ctx->API == API_OPENGLES2) {
       return;
    }
 
@@ -539,7 +554,7 @@ do_dead_builtin_varyings(struct gl_context *ctx,
       if (!consumer) {
          /* At least eliminate unused gl_TexCoord elements. */
          if (producer_info.lower_texcoord_array) {
-            lower_texcoord_array(producer->ir, &producer_info);
+            lower_texcoord_array(producer, &producer_info);
          }
          return;
       }
@@ -551,7 +566,7 @@ do_dead_builtin_varyings(struct gl_context *ctx,
       if (!producer) {
          /* At least eliminate unused gl_TexCoord elements. */
          if (consumer_info.lower_texcoord_array) {
-            lower_texcoord_array(consumer->ir, &consumer_info);
+            lower_texcoord_array(consumer, &consumer_info);
          }
          return;
       }
@@ -561,7 +576,7 @@ do_dead_builtin_varyings(struct gl_context *ctx,
    if (producer_info.lower_texcoord_array ||
        producer_info.color_usage ||
        producer_info.has_fog) {
-      replace_varyings_visitor(producer->ir,
+      replace_varyings_visitor(producer,
                                &producer_info,
                                consumer_info.texcoord_usage,
                                consumer_info.color_usage,
@@ -574,7 +589,7 @@ do_dead_builtin_varyings(struct gl_context *ctx,
     * This doesn't prevent elimination of the gl_TexCoord elements which
     * are not read by the fragment shader. We want to eliminate those anyway.
     */
-   if (consumer->Type == GL_FRAGMENT_SHADER) {
+   if (consumer->Stage == MESA_SHADER_FRAGMENT) {
       producer_info.texcoord_usage = (1 << MAX_TEXTURE_COORD_UNITS) - 1;
    }
 
@@ -582,7 +597,7 @@ do_dead_builtin_varyings(struct gl_context *ctx,
    if (consumer_info.lower_texcoord_array ||
        consumer_info.color_usage ||
        consumer_info.has_fog) {
-      replace_varyings_visitor(consumer->ir,
+      replace_varyings_visitor(consumer,
                                &consumer_info,
                                producer_info.texcoord_usage,
                                producer_info.color_usage,