glsl: rename Makefile.sources' _SOURCES variables
[mesa.git] / src / glsl / opt_dead_code.cpp
index cb500d2d105b41f983c13cc59d6e2351daff81ff..22c7af1c20a73e12eaaca34cd6b1ec6d8f6f8264 100644 (file)
@@ -42,7 +42,7 @@ static bool debug = false;
  * for usage on an unlinked instruction stream.
  */
 bool
-do_dead_code(exec_list *instructions)
+do_dead_code(exec_list *instructions, bool uniform_locations_assigned)
 {
    ir_variable_refcount_visitor v;
    bool progress = false;
@@ -50,7 +50,7 @@ do_dead_code(exec_list *instructions)
    v.run(instructions);
 
    foreach_iter(exec_list_iterator, iter, v.variable_list) {
-      variable_entry *entry = (variable_entry *)iter.get();
+      ir_variable_refcount_entry *entry = (ir_variable_refcount_entry *)iter.get();
 
       /* Since each assignment is a reference, the refereneced count must be
        * greater than or equal to the assignment count.  If they are equal,
@@ -94,10 +94,11 @@ do_dead_code(exec_list *instructions)
          */
 
         /* uniform initializers are precious, and could get used by another
-         * stage.
+         * stage.  Also, once uniform locations have been assigned, the
+         * declaration cannot be deleted.
          */
         if (entry->var->mode == ir_var_uniform &&
-            entry->var->constant_value)
+            (uniform_locations_assigned || entry->var->constant_value))
            continue;
 
         entry->var->remove();
@@ -132,7 +133,12 @@ do_dead_code_unlinked(exec_list *instructions)
         foreach_iter(exec_list_iterator, sigiter, *f) {
            ir_function_signature *sig =
               (ir_function_signature *) sigiter.get();
-           if (do_dead_code(&sig->body))
+           /* The setting of the uniform_locations_assigned flag here is
+            * irrelevent.  If there is a uniform declaration encountered
+            * inside the body of the function, something has already gone
+            * terribly, terribly wrong.
+            */
+           if (do_dead_code(&sig->body, false))
               progress = true;
         }
       }