mesa: Fix linker-assigned varying component counting since 8fb1e4a462
[mesa.git] / src / glsl / opt_dead_code.cpp
index 0578f1737b050becd8405eddbcc58f8bc16ffe05..de8475f956eb3fd0a3ad8a515862086c78790753 100644 (file)
@@ -95,9 +95,15 @@ do_dead_code(exec_list *instructions, bool uniform_locations_assigned)
         /* uniform initializers are precious, and could get used by another
          * stage.  Also, once uniform locations have been assigned, the
          * declaration cannot be deleted.
+         *
+         * Also, GL_ARB_uniform_buffer_object says that std140
+         * uniforms will not be eliminated.  Since we always do
+         * std140, just don't eliminate uniforms in UBOs.
          */
         if (entry->var->mode == ir_var_uniform &&
-            (uniform_locations_assigned || entry->var->constant_value))
+            (uniform_locations_assigned ||
+             entry->var->constant_value ||
+             entry->var->uniform_block != -1))
            continue;
 
         entry->var->remove();