* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-#include <GL/gl.h>
-#include "main/mtypes.h"
+#include "main/core.h"
-extern "C" {
-#include "shader/prog_parameter.h"
-#include "shader/prog_uniform.h"
-}
-
-/**
- * Based on gl_shader_program in Mesa's mtypes.h.
- */
-struct glsl_program {
- GLenum Type; /**< Always GL_SHADER_PROGRAM (internal token) */
- GLuint Name; /**< aka handle or ID */
- GLint RefCount; /**< Reference count */
- GLboolean DeletePending;
-
- GLuint NumShaders; /**< number of attached shaders */
- struct gl_shader **Shaders; /**< List of attached the shaders */
-
- /**
- * Per-stage shaders resulting from the first stage of linking.
- */
- /*@{*/
- unsigned _NumLinkedShaders;
- struct gl_shader **_LinkedShaders;
- /*@}*/
-
- /** User-defined attribute bindings (glBindAttribLocation) */
- struct gl_program_parameter_list *Attributes;
+extern void
+link_shaders(struct gl_context *ctx, struct gl_shader_program *prog);
- /* post-link info: */
- struct gl_uniform_list *Uniforms;
- struct gl_program_parameter_list *Varying;
- GLboolean LinkStatus; /**< GL_LINK_STATUS */
- GLboolean Validated;
- GLboolean _Used; /**< Ever used for drawing? */
- GLchar *InfoLog;
-};
+extern void
+linker_error(gl_shader_program *prog, const char *fmt, ...)
+ PRINTFLIKE(2, 3);
extern void
-link_shaders(struct glsl_program *prog);
+linker_warning(gl_shader_program *prog, const char *fmt, ...)
+ PRINTFLIKE(2, 3);