#include "main/core.h"
extern void
-link_shaders(GLcontext *ctx, struct gl_shader_program *prog);
+link_shaders(struct gl_context *ctx, struct gl_shader_program *prog);
+
+extern void
+linker_error(gl_shader_program *prog, const char *fmt, ...)
+ PRINTFLIKE(2, 3);
+
+extern void
+linker_warning(gl_shader_program *prog, const char *fmt, ...)
+ PRINTFLIKE(2, 3);
+
+extern long
+parse_program_resource_name(const GLchar *name,
+ const GLchar **out_base_name_end);