* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
-#include <GL/gl.h>
-#include "main/mtypes.h"
-#include "shader/prog_parameter.h"
-#include "shader/prog_uniform.h"
+#include "main/core.h"
-/**
- * Based on gl_shader in Mesa's mtypes.h.
- */
-struct glsl_shader {
- GLenum Type;
- GLuint Name;
- GLint RefCount;
- GLboolean DeletePending;
- GLboolean CompileStatus;
- const GLchar *Source; /**< Source code string */
- size_t SourceLen;
- GLchar *InfoLog;
-
- struct exec_list ir;
- struct glsl_symbol_table *symbols;
-};
+#ifdef __cplusplus
+extern "C" {
+#endif
-/**
- * Based on gl_shader_program in Mesa's mtypes.h.
- */
-struct glsl_program {
- GLenum Type; /**< Always GL_SHADER_PROGRAM (internal token) */
- GLuint Name; /**< aka handle or ID */
- GLint RefCount; /**< Reference count */
- GLboolean DeletePending;
+extern void
+_mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
+ bool dump_ast, bool dump_hir);
- GLuint NumShaders; /**< number of attached shaders */
- struct glsl_shader **Shaders; /**< List of attached the shaders */
+#ifdef __cplusplus
+} /* extern "C" */
+#endif
- /**
- * Per-stage shaders resulting from the first stage of linking.
- */
- /*@{*/
- unsigned _NumLinkedShaders;
- struct glsl_shader **_LinkedShaders;
- /*@}*/
+extern void
+link_shaders(struct gl_context *ctx, struct gl_shader_program *prog);
- /** User-defined attribute bindings (glBindAttribLocation) */
- struct gl_program_parameter_list *Attributes;
+extern void
+build_program_resource_list(struct gl_shader_program *shProg);
- /* post-link info: */
- struct gl_uniform_list *Uniforms;
- struct gl_program_parameter_list *Varying;
- GLboolean LinkStatus; /**< GL_LINK_STATUS */
- GLboolean Validated;
- GLboolean _Used; /**< Ever used for drawing? */
- GLchar *InfoLog;
-};
+extern void
+linker_error(struct gl_shader_program *prog, const char *fmt, ...)
+ PRINTFLIKE(2, 3);
extern void
-link_shaders(struct glsl_program *prog);
+linker_warning(struct gl_shader_program *prog, const char *fmt, ...)
+ PRINTFLIKE(2, 3);
+
+extern long
+parse_program_resource_name(const GLchar *name,
+ const GLchar **out_base_name_end);