link_shaders(struct gl_context *ctx, struct gl_shader_program *prog);
extern void
-build_program_resource_list(struct gl_context *ctx,
- struct gl_shader_program *shProg);
+build_program_resource_list(struct gl_shader_program *shProg);
extern void
linker_error(struct gl_shader_program *prog, const char *fmt, ...)