*ptr = sh;
}
+void
+_mesa_shader_debug(struct gl_context *, GLenum, GLuint,
+ const char *, int)
+{
+}
+
struct gl_shader *
_mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type)
{
ctx->Extensions.dummy_false = false;
ctx->Extensions.dummy_true = true;
ctx->Extensions.ARB_ES2_compatibility = true;
- ctx->Extensions.ARB_draw_buffers = true;
ctx->Extensions.ARB_draw_instanced = true;
ctx->Extensions.ARB_fragment_coord_conventions = true;
ctx->Extensions.EXT_texture_array = true;
ctx->Extensions.NV_texture_rectangle = true;
ctx->Extensions.EXT_texture3D = true;
+ ctx->Extensions.OES_EGL_image_external = true;
+ ctx->Extensions.ARB_shader_bit_encoding = true;
+ ctx->Extensions.OES_standard_derivatives = true;
+ ctx->Extensions.ARB_texture_cube_map_array = true;
ctx->Const.GLSLVersion = 120;