glcpp: Add test involving token pasting of INTEGER tokens.
[mesa.git] / src / glsl / standalone_scaffolding.cpp
index 72aa1e428b40e1bfe23666b8eccc03b5c1adc2e3..120ee953471f7a828a8b05f821630100b84d1e44 100644 (file)
@@ -41,6 +41,12 @@ _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
    *ptr = sh;
 }
 
+void
+_mesa_shader_debug(struct gl_context *, GLenum, GLuint,
+                   const char *, int)
+{
+}
+
 struct gl_shader *
 _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type)
 {
@@ -67,12 +73,15 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
    ctx->Extensions.dummy_false = false;
    ctx->Extensions.dummy_true = true;
    ctx->Extensions.ARB_ES2_compatibility = true;
-   ctx->Extensions.ARB_draw_buffers = true;
    ctx->Extensions.ARB_draw_instanced = true;
    ctx->Extensions.ARB_fragment_coord_conventions = true;
    ctx->Extensions.EXT_texture_array = true;
    ctx->Extensions.NV_texture_rectangle = true;
    ctx->Extensions.EXT_texture3D = true;
+   ctx->Extensions.OES_EGL_image_external = true;
+   ctx->Extensions.ARB_shader_bit_encoding = true;
+   ctx->Extensions.OES_standard_derivatives = true;
+   ctx->Extensions.ARB_texture_cube_map_array = true;
 
    ctx->Const.GLSLVersion = 120;