_mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
struct gl_shader *sh)
{
+ (void) ctx;
*ptr = sh;
}
ctx->API = api;
+ ctx->Extensions.dummy_false = false;
+ ctx->Extensions.dummy_true = true;
ctx->Extensions.ARB_ES2_compatibility = true;
ctx->Extensions.ARB_draw_buffers = true;
ctx->Extensions.ARB_draw_instanced = true;