void
_mesa_shader_debug(struct gl_context *, GLenum, GLuint *,
- const char *, int)
+ const char *)
{
}
shProg->NumShaderStorageBlocks = 0;
for (i = 0; i < MESA_SHADER_STAGES; i++) {
- ralloc_free(shProg->UniformBlockStageIndex[i]);
- shProg->UniformBlockStageIndex[i] = NULL;
+ ralloc_free(shProg->InterfaceBlockStageIndex[i]);
+ shProg->InterfaceBlockStageIndex[i] = NULL;
}
ralloc_free(shProg->AtomicBuffers);
ctx->Extensions.OES_standard_derivatives = true;
ctx->Extensions.EXT_shader_integer_mix = true;
- ctx->Extensions.EXT_texture3D = true;
ctx->Extensions.EXT_texture_array = true;
ctx->Extensions.NV_texture_rectangle = true;