#include "standalone_scaffolding.h"
#include <assert.h>
+#include <stdio.h>
#include <string.h>
#include "util/ralloc.h"
+#include "util/strtod.h"
+
+extern "C" void
+_mesa_error_no_memory(const char *caller)
+{
+ fprintf(stderr, "Mesa error: out of memory in %s", caller);
+}
void
_mesa_warning(struct gl_context *ctx, const char *fmt, ...)
}
void
-_mesa_shader_debug(struct gl_context *, GLenum, GLuint *id,
- const char *, int)
+_mesa_shader_debug(struct gl_context *, GLenum, GLuint *,
+ const char *)
{
}
return shader;
}
+void
+_mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh)
+{
+ free((void *)sh->Source);
+ free(sh->Label);
+ ralloc_free(sh);
+}
+
void
_mesa_clear_shader_program_data(struct gl_shader_program *shProg)
{
unsigned i;
- shProg->NumUserUniformStorage = 0;
+ shProg->NumUniformStorage = 0;
shProg->UniformStorage = NULL;
shProg->NumUniformRemapTable = 0;
shProg->UniformRemapTable = NULL;
ralloc_free(shProg->InfoLog);
shProg->InfoLog = ralloc_strdup(shProg, "");
+ ralloc_free(shProg->BufferInterfaceBlocks);
+ shProg->BufferInterfaceBlocks = NULL;
+ shProg->NumBufferInterfaceBlocks = 0;
+
ralloc_free(shProg->UniformBlocks);
shProg->UniformBlocks = NULL;
shProg->NumUniformBlocks = 0;
+
+ ralloc_free(shProg->ShaderStorageBlocks);
+ shProg->ShaderStorageBlocks = NULL;
+ shProg->NumShaderStorageBlocks = 0;
+
for (i = 0; i < MESA_SHADER_STAGES; i++) {
- ralloc_free(shProg->UniformBlockStageIndex[i]);
- shProg->UniformBlockStageIndex[i] = NULL;
+ ralloc_free(shProg->InterfaceBlockStageIndex[i]);
+ shProg->InterfaceBlockStageIndex[i] = NULL;
}
ralloc_free(shProg->AtomicBuffers);
ctx->Extensions.ARB_fragment_coord_conventions = true;
ctx->Extensions.ARB_fragment_layer_viewport = true;
ctx->Extensions.ARB_gpu_shader5 = true;
+ ctx->Extensions.ARB_gpu_shader_fp64 = true;
ctx->Extensions.ARB_sample_shading = true;
ctx->Extensions.ARB_shader_bit_encoding = true;
ctx->Extensions.ARB_shader_stencil_export = true;
+ ctx->Extensions.ARB_shader_subroutine = true;
ctx->Extensions.ARB_shader_texture_lod = true;
ctx->Extensions.ARB_shading_language_420pack = true;
ctx->Extensions.ARB_shading_language_packing = true;
+ ctx->Extensions.ARB_tessellation_shader = true;
ctx->Extensions.ARB_texture_cube_map_array = true;
ctx->Extensions.ARB_texture_gather = true;
ctx->Extensions.ARB_texture_multisample = true;
ctx->Extensions.OES_standard_derivatives = true;
ctx->Extensions.EXT_shader_integer_mix = true;
- ctx->Extensions.EXT_texture3D = true;
ctx->Extensions.EXT_texture_array = true;
ctx->Extensions.NV_texture_rectangle = true;
options.MaxUnrollIterations = 32;
options.MaxIfDepth = UINT_MAX;
- /* Default pragma settings */
- options.DefaultPragmas.Optimize = true;
-
for (int sh = 0; sh < MESA_SHADER_STAGES; ++sh)
memcpy(&ctx->Const.ShaderCompilerOptions[sh], &options, sizeof(options));
+
+ _mesa_locale_init();
}