nir/spirv: Array lengths are constants not literals
[mesa.git] / src / glsl / standalone_scaffolding.cpp
index ad0d75bf8dc7bdcd3f86075085642aaf1ff32f69..84266b0cb584b95d296683b12942e9c2dfb06890 100644 (file)
 #include "standalone_scaffolding.h"
 
 #include <assert.h>
+#include <stdio.h>
 #include <string.h>
 #include "util/ralloc.h"
+#include "util/strtod.h"
+
+extern "C" void
+_mesa_error_no_memory(const char *caller)
+{
+   fprintf(stderr, "Mesa error: out of memory in %s", caller);
+}
 
 void
 _mesa_warning(struct gl_context *ctx, const char *fmt, ...)
@@ -60,8 +68,8 @@ _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
 }
 
 void
-_mesa_shader_debug(struct gl_context *, GLenum, GLuint *id,
-                   const char *, int)
+_mesa_shader_debug(struct gl_context *, GLenum, GLuint *,
+                   const char *)
 {
 }
 
@@ -83,12 +91,20 @@ _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type)
    return shader;
 }
 
+void
+_mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh)
+{
+   free((void *)sh->Source);
+   free(sh->Label);
+   ralloc_free(sh);
+}
+
 void
 _mesa_clear_shader_program_data(struct gl_shader_program *shProg)
 {
    unsigned i;
 
-   shProg->NumUserUniformStorage = 0;
+   shProg->NumUniformStorage = 0;
    shProg->UniformStorage = NULL;
    shProg->NumUniformRemapTable = 0;
    shProg->UniformRemapTable = NULL;
@@ -97,12 +113,21 @@ _mesa_clear_shader_program_data(struct gl_shader_program *shProg)
    ralloc_free(shProg->InfoLog);
    shProg->InfoLog = ralloc_strdup(shProg, "");
 
+   ralloc_free(shProg->BufferInterfaceBlocks);
+   shProg->BufferInterfaceBlocks = NULL;
+   shProg->NumBufferInterfaceBlocks = 0;
+
    ralloc_free(shProg->UniformBlocks);
    shProg->UniformBlocks = NULL;
    shProg->NumUniformBlocks = 0;
+
+   ralloc_free(shProg->ShaderStorageBlocks);
+   shProg->ShaderStorageBlocks = NULL;
+   shProg->NumShaderStorageBlocks = 0;
+
    for (i = 0; i < MESA_SHADER_STAGES; i++) {
-      ralloc_free(shProg->UniformBlockStageIndex[i]);
-      shProg->UniformBlockStageIndex[i] = NULL;
+      ralloc_free(shProg->InterfaceBlockStageIndex[i]);
+      shProg->InterfaceBlockStageIndex[i] = NULL;
    }
 
    ralloc_free(shProg->AtomicBuffers);
@@ -131,9 +156,11 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
    ctx->Extensions.ARB_sample_shading = true;
    ctx->Extensions.ARB_shader_bit_encoding = true;
    ctx->Extensions.ARB_shader_stencil_export = true;
+   ctx->Extensions.ARB_shader_subroutine = true;
    ctx->Extensions.ARB_shader_texture_lod = true;
    ctx->Extensions.ARB_shading_language_420pack = true;
    ctx->Extensions.ARB_shading_language_packing = true;
+   ctx->Extensions.ARB_tessellation_shader = true;
    ctx->Extensions.ARB_texture_cube_map_array = true;
    ctx->Extensions.ARB_texture_gather = true;
    ctx->Extensions.ARB_texture_multisample = true;
@@ -146,7 +173,6 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
    ctx->Extensions.OES_standard_derivatives = true;
 
    ctx->Extensions.EXT_shader_integer_mix = true;
-   ctx->Extensions.EXT_texture3D = true;
    ctx->Extensions.EXT_texture_array = true;
 
    ctx->Extensions.NV_texture_rectangle = true;
@@ -188,9 +214,8 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
    options.MaxUnrollIterations = 32;
    options.MaxIfDepth = UINT_MAX;
 
-   /* Default pragma settings */
-   options.DefaultPragmas.Optimize = true;
-
    for (int sh = 0; sh < MESA_SHADER_STAGES; ++sh)
       memcpy(&ctx->Const.ShaderCompilerOptions[sh], &options, sizeof(options));
+
+   _mesa_locale_init();
 }