#include <string.h>
#include "ralloc.h"
+void
+_mesa_warning(struct gl_context *ctx, const char *fmt, ...)
+{
+ va_list vargs;
+ (void) ctx;
+
+ va_start(vargs, fmt);
+
+ /* This output is not thread-safe, but that's good enough for the
+ * standalone compiler.
+ */
+ fprintf(stderr, "Mesa warning: ");
+ vfprintf(stderr, fmt, vargs);
+ fprintf(stderr, "\n");
+
+ va_end(vargs);
+}
+
void
_mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
struct gl_shader *sh)
ctx->Extensions.dummy_false = false;
ctx->Extensions.dummy_true = true;
ctx->Extensions.ARB_ES2_compatibility = true;
+ ctx->Extensions.ARB_ES3_compatibility = false;
ctx->Extensions.ARB_draw_instanced = true;
ctx->Extensions.ARB_fragment_coord_conventions = true;
ctx->Extensions.EXT_texture_array = true;
ctx->Extensions.NV_texture_rectangle = true;
ctx->Extensions.EXT_texture3D = true;
ctx->Extensions.OES_EGL_image_external = true;
+ ctx->Extensions.ARB_shader_bit_encoding = true;
+ ctx->Extensions.OES_standard_derivatives = true;
+ ctx->Extensions.ARB_texture_cube_map_array = true;
ctx->Const.GLSLVersion = 120;