extern "C" struct gl_shader *
_mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type);
+extern "C" void
+_mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint id,
+ const char *msg, int len);
+
/**
* Initialize the given gl_context structure to a reasonable set of
* defaults representing the minimum capabilities required by the