#ifndef STANDALONE_SCAFFOLDING_H
#define STANDALONE_SCAFFOLDING_H
+#include <assert.h>
#include "main/mtypes.h"
+extern "C" void
+_mesa_warning(struct gl_context *ctx, const char *fmtString, ... );
+
extern "C" void
_mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
struct gl_shader *sh);
extern "C" struct gl_shader *
_mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type);
+extern "C" void
+_mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id,
+ const char *msg, int len);
+
+static inline gl_shader_type
+_mesa_shader_type_to_index(GLenum v)
+{
+ switch (v) {
+ case GL_VERTEX_SHADER:
+ return MESA_SHADER_VERTEX;
+ case GL_FRAGMENT_SHADER:
+ return MESA_SHADER_FRAGMENT;
+ case GL_GEOMETRY_SHADER:
+ return MESA_SHADER_GEOMETRY;
+ default:
+ assert(!"bad value in _mesa_shader_type_to_index()");
+ return MESA_SHADER_TYPES;
+ }
+}
+
/**
* Initialize the given gl_context structure to a reasonable set of
* defaults representing the minimum capabilities required by the