_mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type);
extern "C" void
-_mesa_clear_shader_program_data(struct gl_context *,
- struct gl_shader_program *);
+_mesa_clear_shader_program_data(struct gl_shader_program *);
extern "C" void
_mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id,