glsl: move to compiler/
[mesa.git] / src / glsl / tests / builtin_variable_test.cpp
diff --git a/src/glsl/tests/builtin_variable_test.cpp b/src/glsl/tests/builtin_variable_test.cpp
deleted file mode 100644 (file)
index 11e384a..0000000
+++ /dev/null
@@ -1,393 +0,0 @@
-/*
- * Copyright © 2013 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-#include <gtest/gtest.h>
-#include "standalone_scaffolding.h"
-#include "main/compiler.h"
-#include "main/mtypes.h"
-#include "main/macros.h"
-#include "ir.h"
-#include "glsl_parser_extras.h"
-#include "glsl_symbol_table.h"
-
-class common_builtin : public ::testing::Test {
-public:
-   common_builtin(GLenum shader_type)
-      : shader_type(shader_type)
-   {
-      /* empty */
-   }
-
-   virtual void SetUp();
-   virtual void TearDown();
-
-   void string_starts_with_prefix(const char *str, const char *prefix);
-   void names_start_with_gl();
-   void uniforms_and_system_values_dont_have_explicit_location();
-   void constants_are_constant();
-   void no_invalid_variable_modes();
-
-   GLenum shader_type;
-   struct _mesa_glsl_parse_state *state;
-   struct gl_shader *shader;
-   void *mem_ctx;
-   gl_context ctx;
-   exec_list ir;
-};
-
-void
-common_builtin::SetUp()
-{
-   this->mem_ctx = ralloc_context(NULL);
-   this->ir.make_empty();
-
-   initialize_context_to_defaults(&this->ctx, API_OPENGL_COMPAT);
-
-   this->shader = rzalloc(this->mem_ctx, gl_shader);
-   this->shader->Type = this->shader_type;
-   this->shader->Stage = _mesa_shader_enum_to_shader_stage(this->shader_type);
-
-   this->state =
-      new(mem_ctx) _mesa_glsl_parse_state(&this->ctx, this->shader->Stage,
-                                          this->shader);
-
-   _mesa_glsl_initialize_types(this->state);
-   _mesa_glsl_initialize_variables(&this->ir, this->state);
-}
-
-void
-common_builtin::TearDown()
-{
-   ralloc_free(this->mem_ctx);
-   this->mem_ctx = NULL;
-}
-
-void
-common_builtin::string_starts_with_prefix(const char *str, const char *prefix)
-{
-   const size_t len = strlen(prefix);
-   char *const name_prefix = new char[len + 1];
-
-   strncpy(name_prefix, str, len);
-   name_prefix[len] = '\0';
-   EXPECT_STREQ(prefix, name_prefix) << "Bad name " << str;
-
-   delete [] name_prefix;
-}
-
-void
-common_builtin::names_start_with_gl()
-{
-   foreach_in_list(ir_instruction, node, &this->ir) {
-      ir_variable *const var = node->as_variable();
-
-      string_starts_with_prefix(var->name, "gl_");
-   }
-}
-
-void
-common_builtin::uniforms_and_system_values_dont_have_explicit_location()
-{
-   foreach_in_list(ir_instruction, node, &this->ir) {
-      ir_variable *const var = node->as_variable();
-
-      if (var->data.mode != ir_var_uniform && var->data.mode != ir_var_system_value)
-         continue;
-
-      EXPECT_FALSE(var->data.explicit_location);
-      EXPECT_EQ(-1, var->data.location);
-   }
-}
-
-void
-common_builtin::constants_are_constant()
-{
-   foreach_in_list(ir_instruction, node, &this->ir) {
-      ir_variable *const var = node->as_variable();
-
-      if (var->data.mode != ir_var_auto)
-         continue;
-
-      EXPECT_FALSE(var->data.explicit_location);
-      EXPECT_EQ(-1, var->data.location);
-      EXPECT_TRUE(var->data.read_only);
-   }
-}
-
-void
-common_builtin::no_invalid_variable_modes()
-{
-   foreach_in_list(ir_instruction, node, &this->ir) {
-      ir_variable *const var = node->as_variable();
-
-      switch (var->data.mode) {
-      case ir_var_auto:
-      case ir_var_uniform:
-      case ir_var_shader_in:
-      case ir_var_shader_out:
-      case ir_var_system_value:
-         break;
-
-      default:
-         ADD_FAILURE() << "Built-in variable " << var->name
-                       << " has an invalid mode " << int(var->data.mode);
-         break;
-      }
-   }
-}
-
-/************************************************************/
-
-class vertex_builtin : public common_builtin {
-public:
-   vertex_builtin()
-      : common_builtin(GL_VERTEX_SHADER)
-   {
-      /* empty */
-   }
-};
-
-TEST_F(vertex_builtin, names_start_with_gl)
-{
-   common_builtin::names_start_with_gl();
-}
-
-TEST_F(vertex_builtin, inputs_have_explicit_location)
-{
-   foreach_in_list(ir_instruction, node, &this->ir) {
-      ir_variable *const var = node->as_variable();
-
-      if (var->data.mode != ir_var_shader_in)
-         continue;
-
-      EXPECT_TRUE(var->data.explicit_location);
-      EXPECT_NE(-1, var->data.location);
-      EXPECT_GT(VERT_ATTRIB_GENERIC0, var->data.location);
-      EXPECT_EQ(0u, var->data.location_frac);
-   }
-}
-
-TEST_F(vertex_builtin, outputs_have_explicit_location)
-{
-   foreach_in_list(ir_instruction, node, &this->ir) {
-      ir_variable *const var = node->as_variable();
-
-      if (var->data.mode != ir_var_shader_out)
-         continue;
-
-      EXPECT_TRUE(var->data.explicit_location);
-      EXPECT_NE(-1, var->data.location);
-      EXPECT_GT(VARYING_SLOT_VAR0, var->data.location);
-      EXPECT_EQ(0u, var->data.location_frac);
-
-      /* Several varyings only exist in the fragment shader.  Be sure that no
-       * outputs with these locations exist.
-       */
-      EXPECT_NE(VARYING_SLOT_PNTC, var->data.location);
-      EXPECT_NE(VARYING_SLOT_FACE, var->data.location);
-      EXPECT_NE(VARYING_SLOT_PRIMITIVE_ID, var->data.location);
-   }
-}
-
-TEST_F(vertex_builtin, uniforms_and_system_values_dont_have_explicit_location)
-{
-   common_builtin::uniforms_and_system_values_dont_have_explicit_location();
-}
-
-TEST_F(vertex_builtin, constants_are_constant)
-{
-   common_builtin::constants_are_constant();
-}
-
-TEST_F(vertex_builtin, no_invalid_variable_modes)
-{
-   common_builtin::no_invalid_variable_modes();
-}
-
-/********************************************************************/
-
-class fragment_builtin : public common_builtin {
-public:
-   fragment_builtin()
-      : common_builtin(GL_FRAGMENT_SHADER)
-   {
-      /* empty */
-   }
-};
-
-TEST_F(fragment_builtin, names_start_with_gl)
-{
-   common_builtin::names_start_with_gl();
-}
-
-TEST_F(fragment_builtin, inputs_have_explicit_location)
-{
-   foreach_in_list(ir_instruction, node, &this->ir) {
-      ir_variable *const var = node->as_variable();
-
-      if (var->data.mode != ir_var_shader_in)
-        continue;
-
-      EXPECT_TRUE(var->data.explicit_location);
-      EXPECT_NE(-1, var->data.location);
-      EXPECT_GT(VARYING_SLOT_VAR0, var->data.location);
-      EXPECT_EQ(0u, var->data.location_frac);
-
-      /* Several varyings only exist in the vertex / geometry shader.  Be sure
-       * that no inputs with these locations exist.
-       */
-      EXPECT_TRUE(_mesa_varying_slot_in_fs((gl_varying_slot) var->data.location));
-   }
-}
-
-TEST_F(fragment_builtin, outputs_have_explicit_location)
-{
-   foreach_in_list(ir_instruction, node, &this->ir) {
-      ir_variable *const var = node->as_variable();
-
-      if (var->data.mode != ir_var_shader_out)
-        continue;
-
-      EXPECT_TRUE(var->data.explicit_location);
-      EXPECT_NE(-1, var->data.location);
-
-      /* gl_FragData[] has location FRAG_RESULT_DATA0.  Locations beyond that
-       * are invalid.
-       */
-      EXPECT_GE(FRAG_RESULT_DATA0, var->data.location);
-
-      EXPECT_EQ(0u, var->data.location_frac);
-   }
-}
-
-TEST_F(fragment_builtin, uniforms_and_system_values_dont_have_explicit_location)
-{
-   common_builtin::uniforms_and_system_values_dont_have_explicit_location();
-}
-
-TEST_F(fragment_builtin, constants_are_constant)
-{
-   common_builtin::constants_are_constant();
-}
-
-TEST_F(fragment_builtin, no_invalid_variable_modes)
-{
-   common_builtin::no_invalid_variable_modes();
-}
-
-/********************************************************************/
-
-class geometry_builtin : public common_builtin {
-public:
-   geometry_builtin()
-      : common_builtin(GL_GEOMETRY_SHADER)
-   {
-      /* empty */
-   }
-};
-
-TEST_F(geometry_builtin, names_start_with_gl)
-{
-   common_builtin::names_start_with_gl();
-}
-
-TEST_F(geometry_builtin, inputs_have_explicit_location)
-{
-   foreach_in_list(ir_instruction, node, &this->ir) {
-      ir_variable *const var = node->as_variable();
-
-      if (var->data.mode != ir_var_shader_in)
-        continue;
-
-      if (var->is_interface_instance()) {
-         EXPECT_STREQ("gl_in", var->name);
-         EXPECT_FALSE(var->data.explicit_location);
-         EXPECT_EQ(-1, var->data.location);
-
-         ASSERT_TRUE(var->type->is_array());
-
-         const glsl_type *const instance_type = var->type->fields.array;
-
-         for (unsigned i = 0; i < instance_type->length; i++) {
-            const glsl_struct_field *const input =
-               &instance_type->fields.structure[i];
-
-            string_starts_with_prefix(input->name, "gl_");
-            EXPECT_NE(-1, input->location);
-            EXPECT_GT(VARYING_SLOT_VAR0, input->location);
-
-            /* Several varyings only exist in the fragment shader.  Be sure
-             * that no inputs with these locations exist.
-             */
-            EXPECT_NE(VARYING_SLOT_PNTC, input->location);
-            EXPECT_NE(VARYING_SLOT_FACE, input->location);
-         }
-      } else {
-         EXPECT_TRUE(var->data.explicit_location);
-         EXPECT_NE(-1, var->data.location);
-         EXPECT_GT(VARYING_SLOT_VAR0, var->data.location);
-         EXPECT_EQ(0u, var->data.location_frac);
-      }
-
-      /* Several varyings only exist in the fragment shader.  Be sure that no
-       * inputs with these locations exist.
-       */
-      EXPECT_NE(VARYING_SLOT_PNTC, var->data.location);
-      EXPECT_NE(VARYING_SLOT_FACE, var->data.location);
-   }
-}
-
-TEST_F(geometry_builtin, outputs_have_explicit_location)
-{
-   foreach_in_list(ir_instruction, node, &this->ir) {
-      ir_variable *const var = node->as_variable();
-
-      if (var->data.mode != ir_var_shader_out)
-        continue;
-
-      EXPECT_TRUE(var->data.explicit_location);
-      EXPECT_NE(-1, var->data.location);
-      EXPECT_GT(VARYING_SLOT_VAR0, var->data.location);
-      EXPECT_EQ(0u, var->data.location_frac);
-
-      /* Several varyings only exist in the fragment shader.  Be sure that no
-       * outputs with these locations exist.
-       */
-      EXPECT_NE(VARYING_SLOT_PNTC, var->data.location);
-      EXPECT_NE(VARYING_SLOT_FACE, var->data.location);
-   }
-}
-
-TEST_F(geometry_builtin, uniforms_and_system_values_dont_have_explicit_location)
-{
-   common_builtin::uniforms_and_system_values_dont_have_explicit_location();
-}
-
-TEST_F(geometry_builtin, constants_are_constant)
-{
-   common_builtin::constants_are_constant();
-}
-
-TEST_F(geometry_builtin, no_invalid_variable_modes)
-{
-   common_builtin::no_invalid_variable_modes();
-}