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mesa: Store gl_shader_stage enum in gl_shader objects.
[mesa.git]
/
src
/
glsl
/
tests
/
builtin_variable_test.cpp
diff --git
a/src/glsl/tests/builtin_variable_test.cpp
b/src/glsl/tests/builtin_variable_test.cpp
index 63949ee262ee865aaec0ff6c8c75ce993e0f0643..9b4a097b1e4b1477c482f1a16e48f6699d400e2f 100644
(file)
--- a/
src/glsl/tests/builtin_variable_test.cpp
+++ b/
src/glsl/tests/builtin_variable_test.cpp
@@
-65,6
+65,7
@@
common_builtin::SetUp()
this->shader = rzalloc(this->mem_ctx, gl_shader);
this->shader->Type = this->shader_type;
+ this->shader->Stage = _mesa_shader_enum_to_shader_stage(this->shader_type);
this->state =
new(mem_ctx) _mesa_glsl_parse_state(&this->ctx, this->shader->Type,