static void normalize(float vec[3]);
static void crossProduct(float x[3], float y[3], float ret[3]);
+#if 0 // UNUSED
static void bezierCurveEvalfast(float u0, float u1, int order, float *ctlpoints, int stride, int dimension, float u, float retpoint[]);
+#endif
static float binomialCoefficients[8][8] = {
{1,0,0,0,0,0,0,0},
}
-
+#if 0 // UNUSED
/*order = degree +1 >=1.
*/
void bezierCurveEvalfast(float u0, float u1, int order, float *ctlpoints, int stride, int dimension, float u, float retpoint[])
for(j=0; j<dimension; j++)
retpoint[j] = buf[order-1][0][j];
}
-
+#endif
/*order = degree +1 >=1.