/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: The application programming interfaces
-** established by SGI in conjunction with the Original Code are The
-** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
-** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
-** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
-** Window System(R) (Version 1.3), released October 19, 1998. This software
-** was created using the OpenGL(R) version 1.2.1 Sample Implementation
-** published by SGI, but has not been independently verified as being
-** compliant with the OpenGL(R) version 1.2.1 Specification.
-**
-*/
+ * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
+ * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice including the dates of first publication and
+ * either this permission notice or a reference to
+ * http://oss.sgi.com/projects/FreeB/
+ * shall be included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Except as contained in this notice, the name of Silicon Graphics, Inc.
+ * shall not be used in advertising or otherwise to promote the sale, use or
+ * other dealings in this Software without prior written authorization from
+ * Silicon Graphics, Inc.
+ */
/*
** Author: Eric Veach, July 1994.
**
-** $Date: 2001/09/20 21:47:52 $ $Revision: 1.2 $
-** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libtess/tess.c,v 1.2 2001/09/20 21:47:52 kschultz Exp $
*/
#include "gluos.h"
#define GLU_TESS_DEFAULT_TOLERANCE 0.0
#define GLU_TESS_MESH 100112 /* void (*)(GLUmesh *mesh) */
+#ifndef TRUE
#define TRUE 1
+#endif
+#ifndef FALSE
#define FALSE 0
+#endif
/*ARGSUSED*/ static void GLAPIENTRY noBegin( GLenum type ) {}
/*ARGSUSED*/ static void GLAPIENTRY noEdgeFlag( GLboolean boundaryEdge ) {}
/*ARGSUSED*/ static void GLAPIENTRY noEnd( void ) {}
/*ARGSUSED*/ static void GLAPIENTRY noError( GLenum errnum ) {}
/*ARGSUSED*/ static void GLAPIENTRY noCombine( GLdouble coords[3], void *data[4],
- GLfloat weight[4], void **dataOut ) {}
+ GLfloat weight[4], void **dataOut ) {}
/*ARGSUSED*/ static void GLAPIENTRY noMesh( GLUmesh *mesh ) {}
/*ARGSUSED*/ void GLAPIENTRY __gl_noBeginData( GLenum type,
void *polygonData ) {}
-/*ARGSUSED*/ void GLAPIENTRY __gl_noEdgeFlagData( GLboolean boundaryEdge,
+/*ARGSUSED*/ void GLAPIENTRY __gl_noEdgeFlagData( GLboolean boundaryEdge,
void *polygonData ) {}
/*ARGSUSED*/ void GLAPIENTRY __gl_noVertexData( void *data,
void *polygonData ) {}
/* Half-edges are allocated in pairs (see mesh.c) */
typedef struct { GLUhalfEdge e, eSym; } EdgePair;
+#undef MAX
#define MAX(a,b) ((a) > (b) ? (a) : (b))
#define MAX_FAST_ALLOC (MAX(sizeof(EdgePair), \
- MAX(sizeof(GLUvertex),sizeof(GLUface))))
+ MAX(sizeof(GLUvertex),sizeof(GLUface))))
GLUtesselator * GLAPIENTRY
CALL_ERROR_OR_ERROR_DATA( GLU_TESS_MISSING_BEGIN_CONTOUR );
gluTessBeginContour( tess );
break;
+ default:
+ ;
}
} else {
switch( tess->state ) {
/* gluTessEndPolygon( tess ) is too much work! */
MakeDormant( tess );
break;
+ default:
+ ;
}
}
}
/* tolerance should be in range [0..1] */
assert(0.0 <= tess->relTolerance && tess->relTolerance <= 1.0);
*value= tess->relTolerance;
- break;
+ break;
case GLU_TESS_WINDING_RULE:
assert(tess->windingRule == GLU_TESS_WINDING_ODD ||
tess->windingRule == GLU_TESS_WINDING_NONZERO ||
return;
case GLU_TESS_EDGE_FLAG_DATA:
tess->callEdgeFlagData= (fn == NULL) ?
- &__gl_noEdgeFlagData : (void (GLAPIENTRY *)(GLboolean, void *)) fn;
+ &__gl_noEdgeFlagData : (void (GLAPIENTRY *)(GLboolean, void *)) fn;
/* If the client wants boundary edges to be flagged,
* we render everything as separate triangles (no strips or fans).
*/
tess->callEnd = (fn == NULL) ? &noEnd : (void (GLAPIENTRY *)(void)) fn;
return;
case GLU_TESS_END_DATA:
- tess->callEndData = (fn == NULL) ? &__gl_noEndData :
- (void (GLAPIENTRY *)(void *)) fn;
+ tess->callEndData = (fn == NULL) ? &__gl_noEndData :
+ (void (GLAPIENTRY *)(void *)) fn;
return;
case GLU_TESS_ERROR:
tess->callError = (fn == NULL) ? &noError : (void (GLAPIENTRY *)(GLenum)) fn;
return;
case GLU_TESS_COMBINE_DATA:
tess->callCombineData = (fn == NULL) ? &__gl_noCombineData :
- (void (GLAPIENTRY *)(GLdouble [3],
- void *[4],
- GLfloat [4],
+ (void (GLAPIENTRY *)(GLdouble [3],
+ void *[4],
+ GLfloat [4],
void **,
void *)) fn;
return;
e->Org->coords[0] = coords[0];
e->Org->coords[1] = coords[1];
e->Org->coords[2] = coords[2];
-
+
/* The winding of an edge says how the winding number changes as we
* cross from the edge''s right face to its left face. We add the
* vertices in such an order that a CCW contour will add +1 to
{
GLUmesh *mesh;
- if (setjmp(tess->env) != 0) {
+ if (setjmp(tess->env) != 0) {
/* come back here if out of memory */
CALL_ERROR_OR_ERROR_DATA( GLU_OUT_OF_MEMORY );
return;
* an explicit mesh either.
*/
if( __gl_renderCache( tess )) {
- tess->polygonData= NULL;
+ tess->polygonData= NULL;
return;
}
}
if( tess->boundaryOnly ) {
rc = __gl_meshSetWindingNumber( mesh, 1, TRUE );
} else {
- rc = __gl_meshTessellateInterior( mesh );
+ rc = __gl_meshTessellateInterior( mesh );
}
if (rc == 0) longjmp(tess->env,1); /* could've used a label */
__gl_meshCheckMesh( mesh );
if( tess->callBegin != &noBegin || tess->callEnd != &noEnd
- || tess->callVertex != &noVertex || tess->callEdgeFlag != &noEdgeFlag
- || tess->callBeginData != &__gl_noBeginData
+ || tess->callVertex != &noVertex || tess->callEdgeFlag != &noEdgeFlag
+ || tess->callBeginData != &__gl_noBeginData
|| tess->callEndData != &__gl_noEndData
|| tess->callVertexData != &__gl_noVertexData
|| tess->callEdgeFlagData != &__gl_noEdgeFlagData )