## BeOS Generic Makefile v2.0 ##
-## Modified by Brian Paul to work with Mesa 3.1
## Fill in this file to specify the project being created, and the referenced
# if two source files with the same name (source.c or source.cpp)
# are included from different directories. Also note that spaces
# in folder names do not work well with this makefile.
-SRCS= glut_util.cpp glutBlocker.cpp glutInit.cpp glutWindow.cpp \
-glutEvent.cpp glutCallback.cpp glutOverlay.cpp glutGet.cpp glutColor.cpp \
-glutCursor.cpp glutMenu.cpp glutDstr.cpp glut_bitmap.cpp glut_bwidth.cpp \
-glut_8x13.cpp glut_9x15.cpp glut_hel10.cpp glut_hel12.cpp glut_hel18.cpp \
-glut_tr10.cpp glut_tr24.cpp glut_mroman.cpp glut_roman.cpp glut_stroke.cpp \
-glut_swidth.cpp glut_shapes.cpp glut_teapot.cpp beos_x11.cpp
+SRCS= \
+ glut_util.cpp \
+ glutBlocker.cpp \
+ glutInit.cpp \
+ glutWindow.cpp \
+ glutEvent.cpp \
+ glutCallback.cpp \
+ glutOverlay.cpp \
+ glutGet.cpp \
+ glutColor.cpp \
+ glutCursor.cpp \
+ glutMenu.cpp \
+ glutDstr.cpp \
+ glut_bitmap.cpp \
+ glut_bwidth.cpp \
+ glut_8x13.cpp \
+ glut_9x15.cpp \
+ glut_hel10.cpp \
+ glut_hel12.cpp \
+ glut_hel18.cpp \
+ glut_tr10.cpp \
+ glut_tr24.cpp \
+ glut_mroman.cpp \
+ glut_roman.cpp \
+ glut_stroke.cpp \
+ glut_swidth.cpp \
+ glut_shapes.cpp \
+ glut_teapot.cpp \
+ beos_x11.cpp
# specify the resource files to use
# full path or a relative path to the resource file can be used.
# naming scheme you need to specify the path to the library
# and it's name
# library: my_lib.a entry: my_lib.a or path/my_lib.a
-#LIBS= MesaGL MesaGLU be
LIBS= GL GLU be
-
+
# specify additional paths to directories following the standard
# libXXX.so or libXXX.a naming scheme. You can specify full paths
# or paths relative to the makefile. The paths included may not
# additional paths to look for system headers
# thes use the form: #include <header>
# source file directories are NOT auto-included here
-SYSTEM_INCLUDE_PATHS = ../../include /boot/develop/headers/be/opengl
+SYSTEM_INCLUDE_PATHS = ../../../include /boot/develop/headers/be/opengl
# additional paths to look for local headers
# thes use the form: #include "header"