int Visible;
int VisibleSwitch;
int Active;
+static int Resized;
/* we have to poll to see if we are visible
on a framebuffer that is not active */
int VisiblePoll;
fprintf(stderr, "ioctl(FBIOPUT_VSCREENINFO failed): %s\n",
strerror(errno));
- munmap(FrameBuffer, FixedInfo.smem_len);
+ if(FrameBuffer)
+ munmap(FrameBuffer, FixedInfo.smem_len);
close(FrameBufferFD);
+
}
/* free allocated back buffer */
int RequiredWidth = 0, RequiredHeight;
char *fbdev;
+ stack_t stack;
+ struct sigaction sa;
+
/* parse out args */
for (i = 1; i < *argcp;) {
if (!strcmp(argv[i], "-geometry")) {
gettimeofday(&StartTime, 0);
atexit(Cleanup);
- signal(SIGSEGV, CrashHandler);
+ /* set up SIGSEGV to use alternate stack */
+ stack.ss_flags = 0;
+ stack.ss_size = SIGSTKSZ;
+ if(!(stack.ss_sp = malloc(SIGSTKSZ)))
+ sprintf(exiterror, "Failed to allocate alternate stack for SIGSEGV!\n");
+
+ sigaltstack(&stack, NULL);
+
+ sa.sa_handler = CrashHandler;
+ sa.sa_flags = SA_ONSTACK;
+ sigemptyset(&sa.sa_mask);
+ sigaction(SIGSEGV, &sa, NULL);
+
signal(SIGINT, CrashHandler);
signal(SIGTERM, CrashHandler);
signal(SIGABRT, CrashHandler);
void glutMainLoop(void)
{
+ int idleiters;
+
if(ReshapeFunc)
ReshapeFunc(VarInfo.xres, VarInfo.yres);
else
if(VisiblePoll)
TestVisible();
- else
- usleep(1);
if(IdleFunc)
IdleFunc();
VisibilityFunc(Visible ? GLUT_VISIBLE : GLUT_NOT_VISIBLE);
}
+ if(Resized) {
+ SetVideoMode();
+ CreateBuffer();
+
+ if(!glFBDevMakeCurrent( Context, Buffer, Buffer )) {
+ sprintf(exiterror, "Failure to Make Current\n");
+ exit(0);
+ }
+
+ InitializeMenus();
+
+ if(ReshapeFunc)
+ ReshapeFunc(VarInfo.xres, VarInfo.yres);
+
+ Redisplay = 1;
+ Resized = 0;
+ }
+
if(Visible && Redisplay) {
Redisplay = 0;
- if(MouseEnabled)
- EraseCursor();
+ EraseCursor();
DisplayFunc();
if(!(DisplayMode & GLUT_DOUBLE)) {
if(ActiveMenu)
DrawMenus();
- if(MouseEnabled)
- DrawCursor();
+ DrawCursor();
}
+ idleiters = 0;
+ } else {
+ /* we sleep if not receiving redisplays, and
+ the main loop is running faster than 2khz */
+
+ static int lasttime;
+ int time = glutGet(GLUT_ELAPSED_TIME);
+ if(time > lasttime) {
+ if(idleiters >= 2)
+ usleep(100);
+
+ idleiters = 0;
+ lasttime = time;
+ }
+ idleiters++;
}
}
}
return 0;
}
-/* ---------- Window Management ----------*/
void SetVideoMode(void)
{
/* set new variable screen info */
if (ioctl(FrameBufferFD, FBIOPUT_VSCREENINFO, &VarInfo)) {
- sprintf(exiterror, "ioctl(FBIOPUT_VSCREENINFO failed): %s\n",
- strerror(errno));
+ sprintf(exiterror, "FBIOPUT_VSCREENINFO failed: %s\n", strerror(errno));
+ strcat(exiterror, "Perhaps the device does not support the selected mode\n");
exit(0);
}
- /* reload the screen info to update offsets */
+ /* reload the screen info to update rgb bits */
if (ioctl(FrameBufferFD, FBIOGET_VSCREENINFO, &VarInfo)) {
sprintf(exiterror, "error: ioctl(FBIOGET_VSCREENINFO) failed: %s\n",
strerror(errno));
LoadColorMap();
}
-void CreateBuffer()
+void CreateBuffer(void)
{
int size = VarInfo.xres_virtual * VarInfo.yres_virtual
* VarInfo.bits_per_pixel / 8;
}
}
-static void ResizeVisual(void)
-{
- if(!glFBDevMakeCurrent( Context, Buffer, Buffer )) {
- sprintf(exiterror, "Failure to Make Current\n");
- exit(0);
- }
-
- InitializeMenus();
-
- if(ReshapeFunc)
- ReshapeFunc(VarInfo.xres, VarInfo.yres);
- Redisplay = 1;
-}
-
static void SignalWinch(int arg)
{
/* we can't change bitdepth without destroying the visual */
VarInfo.blue = blue;
VarInfo.transp = transp;
- SetVideoMode();
- CreateBuffer();
-
- ResizeVisual();
+ Resized = 1;
}
int glutCreateWindow (const char *title)
glFBDevDestroyContext(Context);
glFBDevDestroyBuffer(Buffer);
glFBDevDestroyVisual(Visual);
+
Visual = NULL;
}
{
glFlush();
+ if(!(DisplayMode & GLUT_DOUBLE))
+ return;
+
if(ActiveMenu)
DrawMenus();
- if(MouseEnabled)
- DrawCursor();
+ DrawCursor();
- if(DisplayMode & GLUT_DOUBLE && Visible) {
+ if(Visible) {
Swapping = 1;
glFBDevSwapBuffers(Buffer);
Swapping = 0;
signal(SIGWINCH, SIG_IGN);
SetVideoMode();
- CreateBuffer();
-
- ResizeVisual();
signal(SIGWINCH, SignalWinch);
+ Resized = 1;
}
void glutFullScreen(void)