int AccumSize = 16; /* per channel size of accumulation buffer */
int DepthSize = DEFAULT_SOFTWARE_DEPTH_BITS;
int StencilSize = STENCIL_BITS;
+int NumSamples = 4;
int glutGet(GLenum state)
{
return 256;
return 0;
case GLUT_WINDOW_NUM_SAMPLES:
- return 0;
+ return NumSamples;
case GLUT_WINDOW_STEREO:
return 0;
case GLUT_WINDOW_CURSOR:
return -1;
}
-int glutVideoResizeGet(GLenum param)
-{
- switch(param) {
- case GLUT_VIDEO_RESIZE_POSSIBLE:
- return 0;
-
- }
- return -1;
-}
-
int glutGetModifiers(void){
return KeyboardModifiers;
}