unsigned int __glutModifierMask = (unsigned int) ~0;
int __glutWindowDamaged = 0;
-void APIENTRY
+void GLUTAPIENTRY
glutIdleFunc(GLUTidleCB idleFunc)
{
__glutIdleFunc = idleFunc;
}
-void APIENTRY
+void GLUTAPIENTRY
glutTimerFunc(unsigned int interval, GLUTtimerCB timerFunc, int value)
{
GLUTtimer *timer, *other;
}
/* CENTRY */
-void APIENTRY
+void GLUTAPIENTRY
glutPostRedisplay(void)
{
__glutPostRedisplay(__glutCurrentWindow, GLUT_REDISPLAY_WORK);
glutSetWindow call (entailing an expensive OpenGL context switch),
particularly useful when multiple windows need redisplays posted at
the same times. See also glutPostWindowOverlayRedisplay. */
-void APIENTRY
+void GLUTAPIENTRY
glutPostWindowRedisplay(int win)
{
__glutPostRedisplay(__glutWindowList[win - 1], GLUT_REDISPLAY_WORK);
}
/* CENTRY */
-void APIENTRY
+void GLUTAPIENTRY
glutMainLoop(void)
{
#if !defined(_WIN32)