#include "glutint.h"
/* CENTRY */
-void APIENTRY
+void GLUTAPIENTRY
glutSetWindowTitle(const char *title)
{
XTextProperty textprop;
XFlush(__glutDisplay);
}
-void APIENTRY
+void GLUTAPIENTRY
glutSetIconTitle(const char *title)
{
XTextProperty textprop;
XFlush(__glutDisplay);
}
-void APIENTRY
+void GLUTAPIENTRY
glutPositionWindow(int x, int y)
{
IGNORE_IN_GAME_MODE();
__glutPutOnWorkList(__glutCurrentWindow, GLUT_CONFIGURE_WORK);
}
-void APIENTRY
+void GLUTAPIENTRY
glutReshapeWindow(int w, int h)
{
IGNORE_IN_GAME_MODE();
__glutPutOnWorkList(__glutCurrentWindow, GLUT_CONFIGURE_WORK);
}
-void APIENTRY
+void GLUTAPIENTRY
glutPopWindow(void)
{
IGNORE_IN_GAME_MODE();
__glutPutOnWorkList(__glutCurrentWindow, GLUT_CONFIGURE_WORK);
}
-void APIENTRY
+void GLUTAPIENTRY
glutPushWindow(void)
{
IGNORE_IN_GAME_MODE();
__glutPutOnWorkList(__glutCurrentWindow, GLUT_CONFIGURE_WORK);
}
-void APIENTRY
+void GLUTAPIENTRY
glutIconifyWindow(void)
{
IGNORE_IN_GAME_MODE();
__glutPutOnWorkList(__glutCurrentWindow, GLUT_MAP_WORK);
}
-void APIENTRY
+void GLUTAPIENTRY
glutShowWindow(void)
{
IGNORE_IN_GAME_MODE();
__glutPutOnWorkList(__glutCurrentWindow, GLUT_MAP_WORK);
}
-void APIENTRY
+void GLUTAPIENTRY
glutHideWindow(void)
{
IGNORE_IN_GAME_MODE();