#include <GL/glx.h>
#endif
+#ifndef GLUT_BUILDING_LIB
#define GLUT_BUILDING_LIB /* Building the GLUT library itself. */
+#endif
+
#include <GL/glut.h>
#if defined(MESA) && defined(_WIN32) && !defined(__CYGWIN32__)
#ifdef _WIN32
extern void (__cdecl *__glutExitFunc)(int retval);
#endif
+extern char *__glutPPMFile;
/* private variables from glut_menu.c */
extern GLUTmenuItem *__glutItemSelected;
extern XVisualInfo *__glutDetermineWindowVisual(Bool * treatAsSingle,
Bool * visAlloced, void **fbc);
+/* private variables from glut_ppm.c */
+extern void __glutWritePPMFile(void);
+
/* private variables from glut_mesa.c */
extern int __glutMesaSwapHackSupport;
extern void __glutDetermineMesaSwapHackSupport(void);
/* private routines from glut_gameglut.c */
-extern void GLUTAPIENTRYV __glutCloseDownGameMode(void);
+extern void __glutCloseDownGameMode(void);
/* private variables from glut_swap.c (BrianP) */
extern GLint __glutFPS;
extern HDC XHDC;
#endif
+
#endif /* __glutint_h__ */