Add DRI3+Present loader
[mesa.git] / src / glx / Makefile.am
index aa3d8edf0334b715cd170064063fb9fa2fb12706..ae296b92236908697c2506b36dd62fdcd82d2f62 100644 (file)
@@ -26,7 +26,7 @@ endif
 
 SUBDIRS=. tests
 
-GLAPI_LIB = ../mapi/glapi/libglapi.la
+GLAPI_LIB = $(top_builddir)/src/mapi/glapi/libglapi.la
 
 if HAVE_XF86VIDMODE
 EXTRA_DEFINES_XF86VIDMODE = -DXF86VIDMODE
@@ -37,6 +37,9 @@ AM_CFLAGS = \
        -I$(top_srcdir)/include/GL/internal \
        -I$(top_srcdir)/src/mapi \
        -I$(top_srcdir)/src/mapi/glapi \
+       -I$(top_builddir)/src/mapi \
+       -I$(top_builddir)/src/mapi/glapi \
+       $(VISIBILITY_CFLAGS) \
        $(SHARED_GLAPI_CFLAGS) \
        $(EXTRA_DEFINES_XF86VIDMODE) \
        -D_REENTRANT \
@@ -74,6 +77,7 @@ libglx_la_SOURCES = \
          indirect_vertex_program.c \
          pixel.c \
          pixelstore.c \
+         query_renderer.c \
          render2.c \
          renderpix.c \
          single2.c \
@@ -89,6 +93,9 @@ libglx_la_SOURCES = \
          glxhash.c \
          dri2_glx.c \
          dri2.c \
+         dri2_query_renderer.c \
+          dri3_glx.c \
+          dri3_common.c \
          applegl_glx.c
 
 GL_LIBS = \
@@ -111,6 +118,3 @@ all-local: lib@GL_LIB@.la
        $(MKDIR_P) $(top_builddir)/$(LIB_DIR);
        ln -f .libs/lib@GL_LIB@.so.1.2.0 $(top_builddir)/$(LIB_DIR)/lib@GL_LIB@.so.1
        ln -sf lib@GL_LIB@.so.1 $(top_builddir)/$(LIB_DIR)/lib@GL_LIB@.so
-
-$(GLAPI_LIB):
-       @$(MAKE) -C $(TOP)/src/mapi/glapi