#include "apple_visual.h"
#include "apple_glx_drawable.h"
#include "appledri.h"
-#include "glcontextmodes.h"
+#include "glxconfig.h"
static bool pixmap_make_current(struct apple_glx_context *ac,
struct apple_glx_drawable *d);
}
if (!ac->made_current) {
- glViewport(0, 0, p->width, p->height);
- glScissor(0, 0, p->width, p->height);
+ apple_glapi_oglfw_viewport_scissor(0, 0, p->width, p->height);
ac->made_current = true;
}