GLsizei width);
void __applegl_glDrawBuffer(GLenum mode);
-void __applegl_glDrawBuffersARB(GLsizei n, const GLenum * bufs);
+void __applegl_glDrawBuffers(GLsizei n, const GLenum * bufs);
void __applegl_glViewport(GLint x, GLint y, GLsizei width, GLsizei height);