static void
SetRead(struct apple_xgl_saved_state *saved)
{
- GLXContext gc = __glXGetCurrentContext();
+ struct glx_context *gc = __glXGetCurrentContext();
/*
* By default indicate that the state was not swapped, so that UnsetRead
UnsetRead(struct apple_xgl_saved_state *saved)
{
if (saved->swapped) {
- GLXContext gc = __glXGetCurrentContext();
+ struct glx_context *gc = __glXGetCurrentContext();
Display *dpy = glXGetCurrentDisplay();
if (apple_glx_make_current_context(dpy, gc->driContext, gc->driContext,