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Apple: glFlush() is not needed with CGLFlushDrawable()
[mesa.git]
/
src
/
glx
/
apple
/
apple_xgl_api_stereo.c
diff --git
a/src/glx/apple/apple_xgl_api_stereo.c
b/src/glx/apple/apple_xgl_api_stereo.c
index 2664a3f226b31192ab130d09a62fbd3313e45a6c..c9ed684b279ab328208865bf052b0969edf39ad9 100644
(file)
--- a/
src/glx/apple/apple_xgl_api_stereo.c
+++ b/
src/glx/apple/apple_xgl_api_stereo.c
@@
-84,7
+84,7
@@
__applegl_glDrawBuffer(GLenum mode)
void
-__applegl_glDrawBuffers
ARB
(GLsizei n, const GLenum * bufs)
+__applegl_glDrawBuffers(GLsizei n, const GLenum * bufs)
{
struct glx_context * gc = __glXGetCurrentContext();