#if defined(GLX_USE_APPLEGL)
#include <stdbool.h>
+#include <dlfcn.h>
#include "glxclient.h"
#include "apple_glx_context.h"
#include "apple_glx.h"
+#include "apple_cgl.h"
#include "glx_error.h"
static void
applegl_destroy_context(struct glx_context *gc)
{
- apple_glx_destroy_context(&gc->driContext, gc->currentDpy);
+ apple_glx_destroy_context(&gc->driContext, gc->psc->dpy);
}
static int
if (error)
return 1; /* GLXBadContext is the same as Success (0) */
+ apple_glapi_set_dispatch();
+
return Success;
}
static void
applegl_unbind_context(struct glx_context *gc, struct glx_context *new)
{
+ Display *dpy;
+ bool error;
+
+ /* If we don't have a context, then we have nothing to unbind */
+ if (!gc)
+ return;
+
+ /* If we have a new context, keep this one around and remove it during bind. */
+ if (new)
+ return;
+
+ dpy = gc->psc->dpy;
+
+ error = apple_glx_make_current_context(dpy,
+ (gc != &dummyContext) ? gc->driContext : NULL,
+ NULL, None);
+
+ apple_glx_diagnostic("%s: error %s\n", __func__, error ? "YES" : "NO");
}
static void
apple_glx_waitx(dpy, gc->driContext);
}
+static void *
+applegl_get_proc_address(const char *symbol)
+{
+ return dlsym(apple_cgl_get_dl_handle(), symbol);
+}
+
static const struct glx_context_vtable applegl_context_vtable = {
applegl_destroy_context,
applegl_bind_context,
DRI_glXUseXFont,
NULL, /* bind_tex_image, */
NULL, /* release_tex_image, */
+ applegl_get_proc_address,
};
struct glx_context *
gc->vtable = &applegl_context_vtable;
gc->driContext = NULL;
- gc->do_destroy = False;
/* TODO: darwin: Integrate with above to do indirect */
if(apple_glx_create_context(&gc->driContext, dpy, screen, config,