struct dri2_context *pcp = (struct dri2_context *) context;
struct dri2_screen *psc = (struct dri2_screen *) pcp->base.psc;
struct dri2_drawable *pdraw, *pread;
+ struct dri2_display *pdp;
pdraw = (struct dri2_drawable *) driFetchDrawable(context, draw);
pread = (struct dri2_drawable *) driFetchDrawable(context, read);
if (pdraw == NULL || pread == NULL)
return GLXBadDrawable;
- if ((*psc->core->bindContext) (pcp->driContext,
- pdraw->driDrawable, pread->driDrawable))
- return Success;
+ if (!(*psc->core->bindContext) (pcp->driContext,
+ pdraw->driDrawable, pread->driDrawable))
+ return GLXBadContext;
+
+ /* If the server doesn't send invalidate events, we may miss a
+ * resize before the rendering starts. Invalidate the buffers now
+ * so the driver will recheck before rendering starts. */
+ pdp = (struct dri2_display *) psc->base.display;
+ if (!pdp->invalidateAvailable) {
+ dri2InvalidateBuffers(psc->base.dpy, pdraw->base.xDrawable);
+ if (pread != pdraw)
+ dri2InvalidateBuffers(psc->base.dpy, pread->base.xDrawable);
+ }
- return GLXBadContext;
+ return Success;
}
static void
}
+unsigned dri2GetSwapEventType(Display* dpy, XID drawable)
+{
+ struct glx_display *glx_dpy = __glXInitialize(dpy);
+ __GLXDRIdrawable *pdraw;
+ pdraw = dri2GetGlxDrawableFromXDrawableId(dpy, drawable);
+ if (!pdraw || !(pdraw->eventMask & GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK))
+ return 0;
+ return glx_dpy->codes->first_event + GLX_BufferSwapComplete;
+}
+
static int64_t
dri2SwapBuffers(__GLXDRIdrawable *pdraw, int64_t target_msc, int64_t divisor,
int64_t remainder)
static void
dri2_release_tex_image(Display * dpy, GLXDrawable drawable, int buffer)
{
+#if __DRI_TEX_BUFFER_VERSION >= 3
+ struct glx_context *gc = __glXGetCurrentContext();
+ struct dri2_context *pcp = (struct dri2_context *) gc;
+ __GLXDRIdrawable *base = GetGLXDRIDrawable(dpy, drawable);
+ struct glx_display *dpyPriv = __glXInitialize(dpy);
+ struct dri2_drawable *pdraw = (struct dri2_drawable *) base;
+ struct dri2_display *pdp =
+ (struct dri2_display *) dpyPriv->dri2Display;
+ struct dri2_screen *psc;
+
+ if (pdraw != NULL) {
+ psc = (struct dri2_screen *) base->psc;
+
+ if (psc->texBuffer->base.version >= 3 &&
+ psc->texBuffer->releaseTexBuffer != NULL) {
+ (*psc->texBuffer->releaseTexBuffer) (pcp->driContext,
+ pdraw->base.textureTarget,
+ pdraw->driDrawable);
+ }
+ }
+#endif
}
static const struct glx_context_vtable dri2_context_vtable = {