#include <dlfcn.h>
#include <stdarg.h>
#include "glxclient.h"
-#include "glcontextmodes.h"
#include "dri_common.h"
#ifndef RTLD_NOW
__ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_RGBA, bindToTextureRgba),
__ATTRIB(__DRI_ATTRIB_BIND_TO_MIPMAP_TEXTURE,
bindToMipmapTexture),
- __ATTRIB(__DRI_ATTRIB_YINVERTED, yInverted),};
+ __ATTRIB(__DRI_ATTRIB_YINVERTED, yInverted),
+ __ATTRIB(__DRI_ATTRIB_FRAMEBUFFER_SRGB_CAPABLE, sRGBCapable)
+};
static int
scalarEqual(struct glx_config *mode, unsigned int attrib, unsigned int value)
free(configs);
}
+_X_HIDDEN __GLXDRIdrawable *
+driFetchDrawable(struct glx_context *gc, GLXDrawable glxDrawable)
+{
+ struct glx_display *const priv = __glXInitialize(gc->psc->dpy);
+ __GLXDRIdrawable *pdraw;
+ struct glx_screen *psc;
+
+ if (priv == NULL)
+ return NULL;
+
+ psc = priv->screens[gc->screen];
+ if (priv->drawHash == NULL)
+ return NULL;
+
+ if (__glxHashLookup(priv->drawHash, glxDrawable, (void *) &pdraw) == 0)
+ return pdraw;
+
+ pdraw = psc->driScreen->createDrawable(psc, glxDrawable,
+ glxDrawable, gc->config);
+ if (__glxHashInsert(priv->drawHash, glxDrawable, pdraw)) {
+ (*pdraw->destroyDrawable) (pdraw);
+ return NULL;
+ }
+
+ return pdraw;
+}
+
+_X_HIDDEN void
+driReleaseDrawables(struct glx_context *gc)
+{
+ struct glx_display *const priv = __glXInitialize(gc->psc->dpy);
+ __GLXDRIdrawable *pdraw;
+
+ if (priv == NULL)
+ return;
+
+ if (__glxHashLookup(priv->drawHash,
+ gc->currentDrawable, (void *) &pdraw) == 0) {
+ if (pdraw->drawable == pdraw->xDrawable) {
+ (*pdraw->destroyDrawable)(pdraw);
+ __glxHashDelete(priv->drawHash, gc->currentDrawable);
+ }
+ }
+
+ if (gc->currentDrawable != gc->currentReadable &&
+ __glxHashLookup(priv->drawHash,
+ gc->currentReadable, (void *) &pdraw) == 0) {
+ if (pdraw->drawable == pdraw->xDrawable) {
+ (*pdraw->destroyDrawable)(pdraw);
+ __glxHashDelete(priv->drawHash, gc->currentReadable);
+ }
+ }
+}
+
#endif /* GLX_DIRECT_RENDERING */