{
const __DRIextension **extensions = NULL;
const __DRIextension **(*get_extensions)(void);
- char *get_extensions_name;
+ char *get_extensions_name = loader_get_extensions_name(driver_name);
- if (asprintf(&get_extensions_name, "%s_%s",
- __DRI_DRIVER_GET_EXTENSIONS, driver_name) != -1) {
+ if (get_extensions_name) {
get_extensions = dlsym(handle, get_extensions_name);
if (get_extensions) {
free(get_extensions_name);
case GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB:
*api = __DRI_API_OPENGL;
break;
- case GLX_CONTEXT_ES2_PROFILE_BIT_EXT:
- *api = __DRI_API_GLES2;
- break;
+ case GLX_CONTEXT_ES_PROFILE_BIT_EXT:
+ if (*major_ver >= 3)
+ *api = __DRI_API_GLES3;
+ else if (*major_ver == 2 && *minor_ver == 0)
+ *api = __DRI_API_GLES2;
+ else if (*major_ver == 1 && *minor_ver < 2)
+ *api = __DRI_API_GLES;
+ else {
+ *error = __DRI_CTX_ERROR_BAD_API;
+ return false;
+ }
+ break;
default:
*error = __DRI_CTX_ERROR_BAD_API;
return false;
return false;
}
- /* The GLX_EXT_create_context_es2_profile spec says:
- *
- * "... If the version requested is 2.0, and the
- * GLX_CONTEXT_ES2_PROFILE_BIT_EXT bit is set in the
- * GLX_CONTEXT_PROFILE_MASK_ARB attribute (see below), then the context
- * returned will implement OpenGL ES 2.0. This is the only way in which
- * an implementation may request an OpenGL ES 2.0 context."
- */
- if (*api == __DRI_API_GLES2 && (*major_ver != 2 || *minor_ver != 0)) {
- *error = __DRI_CTX_ERROR_BAD_API;
- return false;
- }
-
*error = __DRI_CTX_ERROR_SUCCESS;
return true;
}