#include "glxclient.h"
#include "glx_error.h"
-#include "dri_interface.h"
+#include "GL/internal/dri_interface.h"
#include "dri2_priv.h"
#if defined(HAVE_DRI3)
#include "dri3_priv.h"
static int
dri2_convert_glx_query_renderer_attribs(int attribute)
{
- int i;
+ unsigned i;
for (i = 0; i < ARRAY_SIZE(query_renderer_map); i++)
if (query_renderer_map[i].glx_attrib == attribute)