#include <string.h>
#include <stdlib.h>
#include <stdio.h>
-#ifdef _WIN32
#include <stdint.h>
-#endif
+#include <pthread.h>
#include "GL/glxproto.h"
#include "glxconfig.h"
#include "glxhash.h"
-#if defined( HAVE_PTHREAD )
-# include <pthread.h>
-#endif
#include "util/macros.h"
#include "glxextensions.h"
extern int __glXDebug;
/* This is per-thread storage in an MT environment */
-#if defined( HAVE_PTHREAD )
extern void __glXSetCurrentContext(struct glx_context * c);
# endif /* defined( GLX_USE_TLS ) */
-#else
-
-extern struct glx_context *__glXcurrentContext;
-#define __glXGetCurrentContext() __glXcurrentContext
-#define __glXSetCurrentContext(gc) __glXcurrentContext = gc
-
-#endif /* defined( HAVE_PTHREAD ) */
-
extern void __glXSetCurrentContextNull(void);
** Global lock for all threads in this address space using the GLX
** extension
*/
-#if defined( HAVE_PTHREAD )
extern pthread_mutex_t __glXmutex;
#define __glXLock() pthread_mutex_lock(&__glXmutex)
#define __glXUnlock() pthread_mutex_unlock(&__glXmutex)
-#else
-#define __glXLock()
-#define __glXUnlock()
-#endif
/*
** Setup for a command. Initialize the extension for dpy if necessary.