#include "GL/glxproto.h"
#include "glxconfig.h"
#include "glxhash.h"
-#if defined( PTHREADS )
+#if defined( HAVE_PTHREAD )
# include <pthread.h>
#endif
struct glx_config *config);
int64_t (*swapBuffers)(__GLXDRIdrawable *pdraw, int64_t target_msc,
- int64_t divisor, int64_t remainder);
+ int64_t divisor, int64_t remainder, Bool flush);
void (*copySubBuffer)(__GLXDRIdrawable *pdraw,
- int x, int y, int width, int height);
+ int x, int y, int width, int height, Bool flush);
int (*getDrawableMSC)(struct glx_screen *psc, __GLXDRIdrawable *pdraw,
int64_t *ust, int64_t *msc, int64_t *sbc);
int (*waitForMSC)(__GLXDRIdrawable *pdraw, int64_t target_msc,
extern int __glXDebug;
/* This is per-thread storage in an MT environment */
-#if defined( PTHREADS )
+#if defined( HAVE_PTHREAD )
extern void __glXSetCurrentContext(struct glx_context * c);
#define __glXGetCurrentContext() __glXcurrentContext
#define __glXSetCurrentContext(gc) __glXcurrentContext = gc
-#endif /* defined( PTHREADS ) */
+#endif /* defined( HAVE_PTHREAD ) */
extern void __glXSetCurrentContextNull(void);
** Global lock for all threads in this address space using the GLX
** extension
*/
-#if defined( PTHREADS )
+#if defined( HAVE_PTHREAD )
extern pthread_mutex_t __glXmutex;
#define __glXLock() pthread_mutex_lock(&__glXmutex)
#define __glXUnlock() pthread_mutex_unlock(&__glXmutex)