#include <string.h>
#include <stdlib.h>
#include <stdio.h>
-#ifdef WIN32
+#ifdef _WIN32
#include <stdint.h>
#endif
#include "GL/glxproto.h"
-#include "glapi/glapitable.h"
#include "glxconfig.h"
#include "glxhash.h"
-#if defined( PTHREADS )
+#if defined( HAVE_PTHREAD )
# include <pthread.h>
#endif
extern int __glXDebug;
/* This is per-thread storage in an MT environment */
-#if defined( PTHREADS )
+#if defined( HAVE_PTHREAD )
extern void __glXSetCurrentContext(struct glx_context * c);
#define __glXGetCurrentContext() __glXcurrentContext
#define __glXSetCurrentContext(gc) __glXcurrentContext = gc
-#endif /* defined( PTHREADS ) */
+#endif /* defined( HAVE_PTHREAD ) */
extern void __glXSetCurrentContextNull(void);
** Global lock for all threads in this address space using the GLX
** extension
*/
-#if defined( PTHREADS )
+#if defined( HAVE_PTHREAD )
extern pthread_mutex_t __glXmutex;
#define __glXLock() pthread_mutex_lock(&__glXmutex)
#define __glXUnlock() pthread_mutex_unlock(&__glXmutex)