(*priv->dri3Display->destroyDisplay) (priv->dri3Display);
priv->dri3Display = NULL;
#endif /* GLX_USE_DRM */
+
+#if defined(GLX_USE_WINDOWSGL)
+ if (priv->windowsdriDisplay)
+ (*priv->windowsdriDisplay->destroyDisplay) (priv->windowsdriDisplay);
+ priv->windowsdriDisplay = NULL;
+#endif /* GLX_USE_WINDOWSGL */
+
#endif /* GLX_DIRECT_RENDERING && !GLX_USE_APPLEGL */
free((char *) priv);
if (psc == NULL && priv->driDisplay)
psc = (*priv->driDisplay->createScreen) (i, priv);
#endif /* GLX_USE_DRM */
+
+#ifdef GLX_USE_WINDOWSGL
+ if (psc == NULL && priv->windowsdriDisplay)
+ psc = (*priv->windowsdriDisplay->createScreen) (i, priv);
+#endif
+
if (psc == NULL && priv->driswDisplay)
psc = (*priv->driswDisplay->createScreen) (i, priv);
#endif /* GLX_DIRECT_RENDERING && !GLX_USE_APPLEGL */
return NULL;
}
#endif
+
+#ifdef GLX_USE_WINDOWSGL
+ if (glx_direct && glx_accel)
+ dpyPriv->windowsdriDisplay = driwindowsCreateDisplay(dpy);
+#endif
+
if (!AllocAndFetchScreenConfigs(dpy, dpyPriv)) {
free(dpyPriv);
return NULL;