glx: Fix missing bit decl for EXT_texture_integer
[mesa.git] / src / glx / glxextensions.h
index 787766183389137be00609444a128ca4a49013f1..90b173fc915670e14fec711d6896a632203f9681 100644 (file)
 
 enum
 {
-   ARB_get_proc_address_bit = 0,
+   ARB_create_context_bit = 0,
+   ARB_create_context_profile_bit,
+   ARB_create_context_robustness_bit,
+   ARB_fbconfig_float_bit,
+   ARB_get_proc_address_bit,
    ARB_multisample_bit,
-   ARB_render_texture_bit,
    ATI_pixel_format_float_bit,
    EXT_visual_info_bit,
    EXT_visual_rating_bit,
    EXT_import_context_bit,
-   MESA_agp_offset_bit,
+   EXT_framebuffer_sRGB_bit,
+   EXT_fbconfig_packed_float_bit,
+   EXT_create_context_es2_profile_bit,
    MESA_copy_sub_buffer_bit,
    MESA_depth_float_bit,
-   MESA_pixmap_colormap_bit,
-   MESA_release_buffers_bit,
+   MESA_multithread_makecurrent_bit,
+   MESA_query_renderer_bit,
    MESA_swap_control_bit,
    MESA_swap_frame_usage_bit,
    NV_float_buffer_bit,
-   NV_render_depth_texture_bit,
-   NV_render_texture_rectangle_bit,
-   NV_vertex_array_range_bit,
    OML_swap_method_bit,
    OML_sync_control_bit,
    SGI_make_current_read_bit,
    SGI_swap_control_bit,
    SGI_video_sync_bit,
-   SGIS_blended_overlay_bit,
-   SGIS_color_range_bit,
    SGIS_multisample_bit,
    SGIX_fbconfig_bit,
    SGIX_pbuffer_bit,
@@ -66,8 +66,14 @@ enum
    SGIX_visual_select_group_bit,
    EXT_texture_from_pixmap_bit,
    INTEL_swap_event_bit,
+   EXT_buffer_age_bit,
 };
 
+/* From the GLX perspective, the ARB and EXT extensions are identical.  Use a
+ * single bit for both.
+ */
+#define ARB_framebuffer_sRGB_bit EXT_framebuffer_sRGB_bit
+
 enum
 {
    GL_ARB_depth_texture_bit = 0,
@@ -117,6 +123,7 @@ enum
    GL_EXT_framebuffer_blit_bit,
    GL_EXT_framebuffer_multisample_bit,
    GL_EXT_framebuffer_object_bit,
+   GL_EXT_framebuffer_sRGB_bit,
    GL_EXT_multi_draw_arrays_bit,
    GL_EXT_packed_depth_stencil_bit,
    GL_EXT_packed_pixels_bit,
@@ -139,6 +146,7 @@ enum
    GL_EXT_texture_env_combine_bit,
    GL_EXT_texture_env_dot3_bit,
    GL_EXT_texture_filter_anisotropic_bit,
+   GL_EXT_texture_integer_bit,
    GL_EXT_texture_lod_bit,
    GL_EXT_texture_lod_bias_bit,
    GL_EXT_texture_mirror_clamp_bit,