{
ARB_create_context_bit = 0,
ARB_create_context_profile_bit,
+ ARB_create_context_robustness_bit,
+ ARB_fbconfig_float_bit,
ARB_get_proc_address_bit,
ARB_multisample_bit,
ATI_pixel_format_float_bit,
EXT_visual_rating_bit,
EXT_import_context_bit,
EXT_framebuffer_sRGB_bit,
+ EXT_fbconfig_packed_float_bit,
+ EXT_create_context_es2_profile_bit,
MESA_copy_sub_buffer_bit,
MESA_depth_float_bit,
MESA_multithread_makecurrent_bit,
+ MESA_query_renderer_bit,
MESA_swap_control_bit,
MESA_swap_frame_usage_bit,
NV_float_buffer_bit,
SGIX_visual_select_group_bit,
EXT_texture_from_pixmap_bit,
INTEL_swap_event_bit,
+ EXT_buffer_age_bit,
};
+/* From the GLX perspective, the ARB and EXT extensions are identical. Use a
+ * single bit for both.
+ */
+#define ARB_framebuffer_sRGB_bit EXT_framebuffer_sRGB_bit
+
enum
{
GL_ARB_depth_texture_bit = 0,
GL_EXT_texture_env_combine_bit,
GL_EXT_texture_env_dot3_bit,
GL_EXT_texture_filter_anisotropic_bit,
+ GL_EXT_texture_integer_bit,
GL_EXT_texture_lod_bit,
GL_EXT_texture_lod_bias_bit,
GL_EXT_texture_mirror_clamp_bit,