glx: Send DestroyContext protocol at the correct times
[mesa.git] / src / glx / indirect_glx.c
index 1870edee37137d243356a770018dce61abee9040..17689d45f2304801eab5ddc5ac788902b2b71646 100644 (file)
@@ -43,9 +43,6 @@ static struct _glapi_table *IndirectAPI = NULL;
 static void
 indirect_destroy_context(struct glx_context *gc)
 {
-   if (!gc->imported && gc->xid)
-      glx_send_destroy_context(gc->psc->dpy, gc->xid);
-
    __glXFreeVertexArrayState(gc);
 
    if (gc->vendor)
@@ -335,6 +332,7 @@ static const struct glx_context_vtable indirect_context_vtable = {
    indirect_use_x_font,
    indirect_bind_tex_image,
    indirect_release_tex_image,
+   NULL, /* get_proc_address */
 };
 
 /**
@@ -404,10 +402,7 @@ indirect_create_context(struct glx_screen *psc,
 
    /*
     ** PERFORMANCE NOTE: A mode dependent fill image can speed things up.
-    ** Other code uses the fastImageUnpack bit, but it is never set
-    ** to GL_TRUE.
     */
-   gc->fastImageUnpack = GL_FALSE;
    gc->fillImage = __glFillImage;
    gc->pc = gc->buf;
    gc->bufEnd = gc->buf + bufSize;