void
-__indirect_glGetCompressedTexImageARB(GLenum target, GLint level,
+__indirect_glGetCompressedTexImage(GLenum target, GLint level,
GLvoid * img)
{
__GLX_SINGLE_DECLARE_VARIABLES();
void
-__indirect_glCompressedTexImage1DARB(GLenum target, GLint level,
+__indirect_glCompressedTexImage1D(GLenum target, GLint level,
GLenum internal_format, GLsizei width,
GLint border, GLsizei image_size,
const GLvoid * data)
void
-__indirect_glCompressedTexImage2DARB(GLenum target, GLint level,
+__indirect_glCompressedTexImage2D(GLenum target, GLint level,
GLenum internal_format,
GLsizei width, GLsizei height,
GLint border, GLsizei image_size,
void
-__indirect_glCompressedTexImage3DARB(GLenum target, GLint level,
+__indirect_glCompressedTexImage3D(GLenum target, GLint level,
GLenum internal_format,
GLsizei width, GLsizei height,
GLsizei depth, GLint border,
void
-__indirect_glCompressedTexSubImage1DARB(GLenum target, GLint level,
+__indirect_glCompressedTexSubImage1D(GLenum target, GLint level,
GLint xoffset,
GLsizei width,
GLenum format, GLsizei image_size,
void
-__indirect_glCompressedTexSubImage2DARB(GLenum target, GLint level,
+__indirect_glCompressedTexSubImage2D(GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLsizei image_size,
void
-__indirect_glCompressedTexSubImage3DARB(GLenum target, GLint level,
+__indirect_glCompressedTexSubImage3D(GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth,