void
-__indirect_glEnableVertexAttribArrayARB(GLuint index)
+__indirect_glEnableVertexAttribArray(GLuint index)
{
do_vertex_attrib_enable(index, GL_TRUE);
}
void
-__indirect_glDisableVertexAttribArrayARB(GLuint index)
+__indirect_glDisableVertexAttribArray(GLuint index)
{
do_vertex_attrib_enable(index, GL_FALSE);
}
void
-__indirect_glGetVertexAttribPointervNV(GLuint index, GLenum pname,
+__indirect_glGetVertexAttribPointerv(GLuint index, GLenum pname,
GLvoid ** pointer)
{
struct glx_context *const gc = __glXGetCurrentContext();
void
-__indirect_glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params)
+__indirect_glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params)
{
struct glx_context *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
void
-__indirect_glGetVertexAttribfvARB(GLuint index, GLenum pname,
+__indirect_glGetVertexAttribfv(GLuint index, GLenum pname,
GLfloat * params)
{
struct glx_context *const gc = __glXGetCurrentContext();
void
-__indirect_glGetVertexAttribdvARB(GLuint index, GLenum pname,
+__indirect_glGetVertexAttribdv(GLuint index, GLenum pname,
GLdouble * params)
{
struct glx_context *const gc = __glXGetCurrentContext();