#include "glxclient.h"
#include "indirect.h"
-#if !defined __GNUC__ || __GNUC__ < 3
+#if !defined(__GNUC__)
# define __builtin_expect(x, y) x
#endif
* \sa __indirect_glPixelStorei, __indirect_glPixelStoref
*/
static void
-send_PixelStore(__GLXcontext * gc, unsigned sop, GLenum pname,
+send_PixelStore(struct glx_context * gc, unsigned sop, GLenum pname,
const void *param)
{
Display *const dpy = gc->currentDpy;
void
__indirect_glPixelStoref(GLenum pname, GLfloat param)
{
- __GLXcontext *gc = __glXGetCurrentContext();
+ struct glx_context *gc = __glXGetCurrentContext();
__GLXattribute *state = gc->client_state_private;
Display *dpy = gc->currentDpy;
GLuint a;
void
__indirect_glPixelStorei(GLenum pname, GLint param)
{
- __GLXcontext *gc = __glXGetCurrentContext();
+ struct glx_context *gc = __glXGetCurrentContext();
__GLXattribute *state = gc->client_state_private;
Display *dpy = gc->currentDpy;