struct glx_context *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
GLboolean retval = (GLboolean) 0;
- const GLuint cmdlen = 4 + __GLX_PAD((n * 4));
if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) {
#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
retval = reply->ret_val;
free(reply);
#else
+ const GLuint cmdlen = 4 + __GLX_PAD((n * 4));
GLubyte const *pc =
__glXSetupSingleRequest(gc, X_GLsop_AreTexturesResident, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&n), 4);