#include "glxextensions.h"
#include "indirect.h"
#include "indirect_vertex_array.h"
-#include "glapitable.h"
-#include "glapidispatch.h"
#include "glapi.h"
#ifdef USE_XCB
#include <xcb/xcb.h>
* On success \c GL_TRUE is returned. Otherwise, \c GL_FALSE is returned.
*/
static GLboolean
-get_client_data(__GLXcontext * gc, GLenum cap, GLintptr * data)
+get_client_data(struct glx_context * gc, GLenum cap, GLintptr * data)
{
GLboolean retval = GL_TRUE;
__GLXattribute *state = (__GLXattribute *) (gc->client_state_private);
const GLubyte *
__indirect_glGetString(GLenum name)
{
- __GLXcontext *gc = __glXGetCurrentContext();
+ struct glx_context *gc = __glXGetCurrentContext();
Display *dpy = gc->currentDpy;
GLubyte *s = NULL;
*/
const size_t size = 7 + strlen((char *) s) + 4;
- gc->version = Xmalloc(size);
+ gc->version = malloc(size);
if (gc->version == NULL) {
/* If we couldn't allocate memory for the new string,
* make a best-effort and just copy the client-side version
else {
snprintf((char *) gc->version, size, "%u.%u (%s)",
client_major, client_minor, s);
- Xfree(s);
+ free(s);
s = gc->version;
}
}
#endif
__glXCalculateUsableGLExtensions(gc, (char *) s, major, minor);
- XFree(s);
+ free(s);
s = gc->extensions;
break;
}
void
__indirect_glGetPointerv(GLenum pname, void **params)
{
- __GLXcontext *gc = __glXGetCurrentContext();
+ struct glx_context *gc = __glXGetCurrentContext();
__GLXattribute *state = (__GLXattribute *) (gc->client_state_private);
Display *dpy = gc->currentDpy;
__indirect_glAreTexturesResident(GLsizei n, const GLuint * textures,
GLboolean * residences)
{
- __GLXcontext *const gc = __glXGetCurrentContext();
+ struct glx_context *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
GLboolean retval = (GLboolean) 0;
- const GLuint cmdlen = 4 + __GLX_PAD((n * 4));
if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) {
#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
retval = reply->ret_val;
free(reply);
#else
+ const GLuint cmdlen = 4 + __GLX_PAD((n * 4));
GLubyte const *pc =
__glXSetupSingleRequest(gc, X_GLsop_AreTexturesResident, cmdlen);
(void) memcpy((void *) (pc + 0), (void *) (&n), 4);
glAreTexturesResidentEXT(GLsizei n, const GLuint * textures,
GLboolean * residences)
{
- __GLXcontext *const gc = __glXGetCurrentContext();
+ struct glx_context *const gc = __glXGetCurrentContext();
if (gc->isDirect) {
- return CALL_AreTexturesResident(GET_DISPATCH(),
- (n, textures, residences));
+ const _glapi_proc *const table = (_glapi_proc *) GET_DISPATCH();
+ PFNGLARETEXTURESRESIDENTEXTPROC p =
+ (PFNGLARETEXTURESRESIDENTEXTPROC) table[332];
+
+ return p(n, textures, residences);
}
else {
- __GLXcontext *const gc = __glXGetCurrentContext();
+ struct glx_context *const gc = __glXGetCurrentContext();
Display *const dpy = gc->currentDpy;
GLboolean retval = (GLboolean) 0;
const GLuint cmdlen = 4 + __GLX_PAD((n * 4));