TEST(ValidEnumSizes, PointParameterfv)
{
- EXPECT_EQ(1, __glPointParameterfvEXT_size(GL_POINT_SIZE_MIN));
- EXPECT_EQ(1, __glPointParameterfvEXT_size(GL_POINT_SIZE_MIN_ARB));
- EXPECT_EQ(1, __glPointParameterfvEXT_size(GL_POINT_SIZE_MIN_SGIS));
- EXPECT_EQ(1, __glPointParameterfvEXT_size(GL_POINT_SIZE_MAX));
- EXPECT_EQ(1, __glPointParameterfvEXT_size(GL_POINT_SIZE_MAX_ARB));
- EXPECT_EQ(1, __glPointParameterfvEXT_size(GL_POINT_SIZE_MAX_SGIS));
- EXPECT_EQ(1, __glPointParameterfvEXT_size(GL_POINT_FADE_THRESHOLD_SIZE));
- EXPECT_EQ(1, __glPointParameterfvEXT_size(GL_POINT_FADE_THRESHOLD_SIZE_ARB));
- EXPECT_EQ(1, __glPointParameterfvEXT_size(GL_POINT_FADE_THRESHOLD_SIZE_SGIS));
- EXPECT_EQ(1, __glPointParameterfvEXT_size(GL_POINT_SPRITE_R_MODE_NV));
- EXPECT_EQ(1, __glPointParameterfvEXT_size(GL_POINT_SPRITE_COORD_ORIGIN));
- EXPECT_EQ(3, __glPointParameterfvEXT_size(GL_POINT_DISTANCE_ATTENUATION));
- EXPECT_EQ(3, __glPointParameterfvEXT_size(GL_POINT_DISTANCE_ATTENUATION_ARB));
+ EXPECT_EQ(1, __glPointParameterfv_size(GL_POINT_SIZE_MIN));
+ EXPECT_EQ(1, __glPointParameterfv_size(GL_POINT_SIZE_MIN_ARB));
+ EXPECT_EQ(1, __glPointParameterfv_size(GL_POINT_SIZE_MIN_SGIS));
+ EXPECT_EQ(1, __glPointParameterfv_size(GL_POINT_SIZE_MAX));
+ EXPECT_EQ(1, __glPointParameterfv_size(GL_POINT_SIZE_MAX_ARB));
+ EXPECT_EQ(1, __glPointParameterfv_size(GL_POINT_SIZE_MAX_SGIS));
+ EXPECT_EQ(1, __glPointParameterfv_size(GL_POINT_FADE_THRESHOLD_SIZE));
+ EXPECT_EQ(1, __glPointParameterfv_size(GL_POINT_FADE_THRESHOLD_SIZE_ARB));
+ EXPECT_EQ(1, __glPointParameterfv_size(GL_POINT_FADE_THRESHOLD_SIZE_SGIS));
+ EXPECT_EQ(1, __glPointParameterfv_size(GL_POINT_SPRITE_R_MODE_NV));
+ EXPECT_EQ(1, __glPointParameterfv_size(GL_POINT_SPRITE_COORD_ORIGIN));
+ EXPECT_EQ(3, __glPointParameterfv_size(GL_POINT_DISTANCE_ATTENUATION));
+ EXPECT_EQ(3, __glPointParameterfv_size(GL_POINT_DISTANCE_ATTENUATION_ARB));
}
TEST(InvalidEnumSizes, PointParameterfv)
/* case GL_POINT_DISTANCE_ATTENUATION_ARB:*/
break;
default:
- EXPECT_EQ(0, __glPointParameterfvEXT_size(i)) << "i = 0x" <<
+ EXPECT_EQ(0, __glPointParameterfv_size(i)) << "i = 0x" <<
std::setw(4) << std::setfill('0') << std::hex << i;
}
}