#include "indirect.h"
#include "indirect_vertex_array.h"
+#ifndef GLX_USE_APPLEGL
/*****************************************************************************/
__indirect_glInterleavedArrays(GLenum format, GLsizei stride,
const GLvoid * pointer)
{
- __GLXcontext *gc = __glXGetCurrentContext();
+ struct glx_context *gc = __glXGetCurrentContext();
__GLXattribute *state = (__GLXattribute *) (gc->client_state_private);
#define NONE {0, 0, 0}
trueStride,
(const char *) pointer + offsets[3]);
}
+
+#endif